2016-12-24 15:03:37 +00:00
|
|
|
#ifdef GL_ES
|
|
|
|
// Set default precision to medium
|
|
|
|
precision mediump int;
|
|
|
|
precision mediump float;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
uniform sampler2D texture;
|
|
|
|
|
|
|
|
varying vec2 v_texcoord;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2016-12-31 11:31:38 +00:00
|
|
|
// Set fragment color from texture
|
2017-01-14 16:20:50 +00:00
|
|
|
vec4 finalColor = vec4(texture2D(texture, v_texcoord));
|
|
|
|
|
|
|
|
gl_FragColor = finalColor;
|
2016-12-24 15:03:37 +00:00
|
|
|
}
|