SWBF2-Classic-Msh-Viewer/MeshViewerQt/Resources/TextureShader.vert

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2016-12-14 16:20:20 +00:00
#version 330
// Input vertex data, different for all executions of this shader
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexUV;
// Input that stay constant fpr the whole mesh
uniform mat4 MVP;
// Output
out vec2 UV;
void main()
{
gl_Position = MVP * vec4(vertexPosition, 1);
UV = vertexUV;
}