140 lines
4.1 KiB
Python
140 lines
4.1 KiB
Python
""" Utilities for operating on msh_model objects. """
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from typing import List
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from .msh_model import *
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from .msh_utilities import *
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from mathutils import Vector, Matrix
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def scale_segments(scale: Vector, segments: List[GeometrySegment]):
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""" Scales are positions in the GeometrySegment list. """
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for segment in segments:
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segment.positions = [mul_vec(pos, scale) for pos in segment.positions]
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def get_model_world_matrix(model: Model, models: List[Model]) -> Matrix:
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""" Gets a Blender Matrix for transforming the model into world space. """
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transform_stack: List[ModelTransform] = [model.transform]
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transform_stack.extend((parent.transform for parent in get_model_ancestors(model, models)))
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world_matrix: Matrix = Matrix()
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for transform in reversed(transform_stack):
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translation_matrix = Matrix.Translation(transform.translation)
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rotation_matrix = transform.rotation.to_matrix().to_4x4()
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world_matrix = world_matrix @ (translation_matrix @ rotation_matrix)
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return world_matrix
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def sort_by_parent(models: List[Model]) -> List[Model]:
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""" Sorts a Model list so that models are ordered by their parent.
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Required for some tools to be able to load .msh files. """
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sorted_models: List[Model] = []
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for root in get_root_models(models):
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def add_children(model: Model):
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nonlocal sorted_models
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for child in get_model_children(model, models):
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sorted_models.append(child)
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add_children(child)
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sorted_models.append(root)
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add_children(root)
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return sorted_models
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def reparent_model_roots(models: List[Model]) -> List[Model]:
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""" Reparents all root models in a list to a new empty node. """
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new_root: Model = Model()
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new_root.name = get_unique_scene_root_name(models)
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for model in models:
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if not model.parent:
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model.parent = new_root.name
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models.insert(0, new_root)
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return models
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def has_multiple_root_models(models: List[Model]) -> bool:
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""" Checks if a list of Model objects has multiple roots. """
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return sum(1 for root in get_root_models(models)) > 1
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def get_root_models(models: List[Model]) -> Model:
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""" Generator. Returns all Model objects in a list with no parent. """
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for model in models:
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if model.parent == "":
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yield model
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def get_model_children(parent: Model, models: List[Model]) -> Model:
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""" Generator. Returns all Model objects in a list whose parent is
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the supplied model. """
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for model in models:
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if parent.name == model.parent:
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yield model
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def get_model_ancestors(child: Model, models: List[Model]) -> Model:
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""" Generator. Yields the parent for a model, then yields the parent's parent,
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repeating until at the root model. """
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for model in models:
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if child.parent == model.name:
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child = model
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yield model
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def get_unique_scene_root_name(models: List[Model]) -> Model:
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""" Returns a unique model name of the form of either "SceneRoot" or
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"SceneRoot{i}". """
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name: str = "SceneRoot"
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if is_model_name_unused(name, models):
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return name
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for i in range(len(models) + 1):
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name = f"SceneRoot{i}"
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if is_model_name_unused(name, models):
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return name
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return name
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def is_model_name_unused(name: str, models: List[Model]) -> bool:
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""" Checks if there is no Model using a name in a list of models. """
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for model in models:
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if model.name == name:
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return False
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return True
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def convert_vector_space(vec: Vector) -> Vector:
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return Vector((-vec.x, vec.z, vec.y))
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def convert_scale_space(vec: Vector) -> Vector:
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return Vector(vec.xzy)
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def convert_rotation_space(quat: Quaternion) -> Quaternion:
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return Quaternion((-quat.w, quat.x, -quat.z, -quat.y))
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def to_skeleton_vector_space(vec : Vector):
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vnew = convert_vector_space(vec)
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vnew.x *= -1.0
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return vnew
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def to_skeleton_rotation_space(quat : Quaternion):
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qnew = convert_rotation_space(quat)
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qnew.x *= -1.0
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qnew.y *= -1.0
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qnew.z *= -1.0
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return qnew
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