114 lines
3.8 KiB
Python
114 lines
3.8 KiB
Python
bl_info = {
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'name': 'SWBF .msh export',
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'author': '',
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"version": (0, 1, 0),
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'blender': (2, 80, 0),
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'location': 'File > Import-Export',
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'description': 'Export as SWBF .msh file',
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'warning': '',
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'wiki_url': "",
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'tracker_url': "",
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'support': 'COMMUNITY',
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'category': 'Import-Export'
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}
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# Taken from glTF-Blender-IO, because I do not understand Python that well
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# (this is the first thing of substance I've created in it) and just wanted
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# script reloading to work.
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#
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# https://github.com/KhronosGroup/glTF-Blender-IO
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#
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# Copyright 2018-2019 The glTF-Blender-IO authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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def reload_package(module_dict_main):
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import importlib
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from pathlib import Path
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def reload_package_recursive(current_dir, module_dict):
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for path in current_dir.iterdir():
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if "__init__" in str(path) or path.stem not in module_dict:
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continue
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if path.is_file() and path.suffix == ".py":
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importlib.reload(module_dict[path.stem])
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elif path.is_dir():
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reload_package_recursive(path, module_dict[path.stem].__dict__)
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reload_package_recursive(Path(__file__).parent, module_dict_main)
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if "bpy" in locals():
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reload_package(locals())
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# End of stuff taken from glTF
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import bpy
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from bpy_extras.io_utils import ExportHelper
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from bpy.props import BoolProperty, EnumProperty
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from bpy.types import Operator
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from .msh_scene import create_scene
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from .msh_scene_save import save_scene
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from .msh_material_properties import *
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class ExportMSH(Operator, ExportHelper):
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""" Export the current scene as a SWBF .msh file. """
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bl_idname = "swbf_msh.export"
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bl_label = "Export SWBF .msh File"
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filename_ext = ".msh"
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filter_glob: StringProperty(
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default="*.msh",
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options={'HIDDEN'},
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maxlen=255, # Max internal buffer length, longer would be clamped.
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)
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generate_triangle_strips: BoolProperty(
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name="Generate Triangle Strips",
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description="Triangle strip generation can be slow for meshes with thousands of faces "
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"and is off by default to enable fast mesh iteration.\n\n"
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"In order to improve runtime performance and reduce munged model size you are "
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"**strongly** advised to turn it on for your 'final' export!",
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default=False
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)
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def execute(self, context):
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with open(self.filepath, 'wb') as output_file:
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save_scene(
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output_file=output_file,
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scene=create_scene(generate_triangle_strips=self.generate_triangle_strips))
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return {'FINISHED'}
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# Only needed if you want to add into a dynamic menu
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def menu_func_export(self, context):
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self.layout.operator(ExportMSH.bl_idname, text="SWBF msh (.msh)")
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def register():
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bpy.utils.register_class(MaterialProperties)
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bpy.utils.register_class(MaterialPropertiesPanel)
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bpy.utils.register_class(ExportMSH)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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bpy.types.Material.swbf_msh = bpy.props.PointerProperty(type=MaterialProperties)
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def unregister():
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bpy.utils.unregister_class(MaterialProperties)
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bpy.utils.unregister_class(MaterialPropertiesPanel)
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bpy.utils.unregister_class(ExportMSH)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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if __name__ == "__main__":
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register()
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