47 lines
1.4 KiB
Python
47 lines
1.4 KiB
Python
""" Contains Scene object for representing a .msh file and the function to create one
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from a Blender scene. """
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from dataclasses import dataclass, field
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from typing import List, Dict
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from copy import copy
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import bpy
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from mathutils import Vector
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from .msh_model import Model, Animation, ModelType
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from .msh_material import *
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from .msh_utilities import *
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@dataclass
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class SceneAABB:
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""" Class representing an axis-aligned bounding box. """
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AABB_INIT_MAX = -3.402823466e+38
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AABB_INIT_MIN = 3.402823466e+38
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max_: Vector = Vector((AABB_INIT_MAX, AABB_INIT_MAX, AABB_INIT_MAX))
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min_: Vector = Vector((AABB_INIT_MIN, AABB_INIT_MIN, AABB_INIT_MIN))
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def integrate_aabb(self, other):
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""" Merge another AABB with this AABB. """
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self.max_ = max_vec(self.max_, other.max_)
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self.min_ = min_vec(self.min_, other.min_)
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def integrate_position(self, position):
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""" Integrate a position with the AABB, potentially expanding it. """
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self.max_ = max_vec(self.max_, position)
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self.min_ = min_vec(self.min_, position)
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@dataclass
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class Scene:
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""" Class containing the scene data for a .msh """
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name: str = "Scene"
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materials: Dict[str, Material] = field(default_factory=dict)
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models: List[Model] = field(default_factory=list)
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animation: Animation = None
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skeleton: List[int] = field(default_factory=list) |