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			v1.2.2
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			2b60f0d2a6
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|   | 2b60f0d2a6 | ||
|   | 8d5c701b86 | ||
|   | c072c9e56d | ||
|   | 2421ba70c2 | ||
|   | ae42cda6ab | ||
|   | 0ac921d855 | ||
|   | 806a7cc060 | ||
| d1d83d39af | |||
| 1ec4332576 | |||
| 125ad2792c | 
| @@ -1,7 +1,7 @@ | |||||||
| bl_info = { | bl_info = { | ||||||
|     'name': 'SWBF .msh Import-Export', |     'name': 'SWBF .msh Import-Export', | ||||||
|     'author': 'Will Snyder, SleepKiller', |     'author': 'Will Snyder, PrismaticFlower', | ||||||
|     "version": (1, 2, 1), |     "version": (1, 3, 0), | ||||||
|     'blender': (2, 80, 0), |     'blender': (2, 80, 0), | ||||||
|     'location': 'File > Import-Export', |     'location': 'File > Import-Export', | ||||||
|     'description': 'Export as SWBF .msh file', |     'description': 'Export as SWBF .msh file', | ||||||
| @@ -162,14 +162,14 @@ def menu_func_export(self, context): | |||||||
|  |  | ||||||
|  |  | ||||||
| class ImportMSH(Operator, ImportHelper): | class ImportMSH(Operator, ImportHelper): | ||||||
|     """ Import an SWBF .msh file. """ |     """ Import SWBF .msh file(s). """ | ||||||
|  |  | ||||||
|     bl_idname = "swbf_msh.import" |     bl_idname = "swbf_msh.import" | ||||||
|     bl_label = "Import SWBF .msh File(s)" |     bl_label = "Import SWBF .msh File(s)" | ||||||
|     filename_ext = ".msh" |     filename_ext = ".msh" | ||||||
|  |  | ||||||
|     files: CollectionProperty( |     files: CollectionProperty( | ||||||
|             name="File Path", |             name="File Path(s)", | ||||||
|             type=bpy.types.OperatorFileListElement, |             type=bpy.types.OperatorFileListElement, | ||||||
|             ) |             ) | ||||||
|  |  | ||||||
| @@ -181,7 +181,7 @@ class ImportMSH(Operator, ImportHelper): | |||||||
|  |  | ||||||
|     animation_only: BoolProperty( |     animation_only: BoolProperty( | ||||||
|         name="Import Animation(s)", |         name="Import Animation(s)", | ||||||
|         description="Import on or more animations from the selected files and append each as a new Action to currently selected Armature.", |         description="Import one or more animations from the selected files and append each as a new Action to currently selected Armature.", | ||||||
|         default=False |         default=False | ||||||
|     ) |     ) | ||||||
|  |  | ||||||
|   | |||||||
| @@ -32,7 +32,6 @@ def extract_and_apply_anim(filename : str, scene : Scene): | |||||||
|  |  | ||||||
|     if scene.animation is None: |     if scene.animation is None: | ||||||
|         raise Exception("No animation found in msh file!") |         raise Exception("No animation found in msh file!") | ||||||
|      |  | ||||||
|     else: |     else: | ||||||
|         head, tail = os.path.split(filename) |         head, tail = os.path.split(filename) | ||||||
|         anim_name = tail.split(".")[0] |         anim_name = tail.split(".")[0] | ||||||
| @@ -40,6 +39,10 @@ def extract_and_apply_anim(filename : str, scene : Scene): | |||||||
|         if anim_name in bpy.data.actions: |         if anim_name in bpy.data.actions: | ||||||
|             bpy.data.actions.remove(bpy.data.actions[anim_name], do_unlink=True) |             bpy.data.actions.remove(bpy.data.actions[anim_name], do_unlink=True) | ||||||
|  |  | ||||||
|  |             for nt in arma.animation_data.nla_tracks: | ||||||
|  |                 if anim_name == nt.strips[0].name: | ||||||
|  |                     arma.animation_data.nla_tracks.remove(nt) | ||||||
|  |  | ||||||
|         action = bpy.data.actions.new(anim_name) |         action = bpy.data.actions.new(anim_name) | ||||||
|         action.use_fake_user = True |         action.use_fake_user = True | ||||||
|  |  | ||||||
| @@ -103,4 +106,5 @@ def extract_and_apply_anim(filename : str, scene : Scene): | |||||||
|                     fcurve_loc_z.keyframe_points.insert(i,t.z) |                     fcurve_loc_z.keyframe_points.insert(i,t.z) | ||||||
|  |  | ||||||
|         arma.animation_data.action = action |         arma.animation_data.action = action | ||||||
|  |         track = arma.animation_data.nla_tracks.new() | ||||||
|  |         track.strips.new(action.name, action.frame_range[0], action) | ||||||
|   | |||||||
| @@ -40,6 +40,7 @@ def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str, | |||||||
|     vertex_positions = [] |     vertex_positions = [] | ||||||
|     vertex_uvs = [] |     vertex_uvs = [] | ||||||
|     vertex_normals = [] |     vertex_normals = [] | ||||||
|  |     vertex_colors = [] | ||||||
|  |  | ||||||
|     # Keeps track of which vertices each group of weights affects |     # Keeps track of which vertices each group of weights affects | ||||||
|     # i.e. maps offset of vertices -> weights that affect them |     # i.e. maps offset of vertices -> weights that affect them | ||||||
| @@ -58,6 +59,7 @@ def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str, | |||||||
|  |  | ||||||
|  |  | ||||||
|     if model.geometry: |     if model.geometry: | ||||||
|  |         geometry_has_colors = any(segment.colors for segment in model.geometry) | ||||||
|  |  | ||||||
|         for segment in model.geometry: |         for segment in model.geometry: | ||||||
|  |  | ||||||
| @@ -76,6 +78,11 @@ def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str, | |||||||
|             if segment.normals: |             if segment.normals: | ||||||
|                 vertex_normals += [tuple(convert_vector_space(n)) for n in segment.normals] |                 vertex_normals += [tuple(convert_vector_space(n)) for n in segment.normals] | ||||||
|  |  | ||||||
|  |             if segment.colors: | ||||||
|  |                 vertex_colors.extend(segment.colors) | ||||||
|  |             elif geometry_has_colors: | ||||||
|  |                 [vertex_colors.extend([0.0, 0.0, 0.0, 1.0]) for _ in range(len(segment.positions))] | ||||||
|  |              | ||||||
|             if segment.weights: |             if segment.weights: | ||||||
|                 vertex_weights_offsets[polygon_index_offset] = segment.weights |                 vertex_weights_offsets[polygon_index_offset] = segment.weights | ||||||
|  |  | ||||||
| @@ -111,7 +118,6 @@ def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str, | |||||||
|         blender_mesh.vertices.add(len(vertex_positions)) |         blender_mesh.vertices.add(len(vertex_positions)) | ||||||
|         blender_mesh.vertices.foreach_set("co", [component for vertex_position in vertex_positions for component in vertex_position]) |         blender_mesh.vertices.foreach_set("co", [component for vertex_position in vertex_positions for component in vertex_position]) | ||||||
|  |  | ||||||
|  |  | ||||||
|         # LOOPS  |         # LOOPS  | ||||||
|  |  | ||||||
|         flat_indices = [index for polygon in polygons for index in polygon] |         flat_indices = [index for polygon in polygons for index in polygon] | ||||||
| @@ -129,6 +135,10 @@ def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str, | |||||||
|         blender_mesh.uv_layers.new(do_init=False) |         blender_mesh.uv_layers.new(do_init=False) | ||||||
|         blender_mesh.uv_layers[0].data.foreach_set("uv", [component for i in flat_indices for component in vertex_uvs[i]]) |         blender_mesh.uv_layers[0].data.foreach_set("uv", [component for i in flat_indices for component in vertex_uvs[i]]) | ||||||
|  |  | ||||||
|  |         # Colors | ||||||
|  |         if geometry_has_colors: | ||||||
|  |             blender_mesh.color_attributes.new("COLOR0", "FLOAT_COLOR", "POINT") | ||||||
|  |             blender_mesh.color_attributes[0].data.foreach_set("color", vertex_colors) | ||||||
|  |  | ||||||
|  |  | ||||||
|         # POLYGONS/FACES |         # POLYGONS/FACES | ||||||
|   | |||||||
| @@ -179,7 +179,7 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, valid_vgroup_indices: Set[int]) - | |||||||
|     vertex_remap: List[Dict[Tuple[int, int], int]] = [dict() for i in range(material_count)] |     vertex_remap: List[Dict[Tuple[int, int], int]] = [dict() for i in range(material_count)] | ||||||
|     polygons: List[Set[int]] = [set() for i in range(material_count)] |     polygons: List[Set[int]] = [set() for i in range(material_count)] | ||||||
|  |  | ||||||
|     if mesh.vertex_colors.active is not None: |     if mesh.color_attributes.active_color is not None: | ||||||
|         for segment in segments: |         for segment in segments: | ||||||
|             segment.colors = [] |             segment.colors = [] | ||||||
|  |  | ||||||
| @@ -215,7 +215,9 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, valid_vgroup_indices: Set[int]) - | |||||||
|                 yield mesh.uv_layers.active.data[loop_index].uv.y |                 yield mesh.uv_layers.active.data[loop_index].uv.y | ||||||
|  |  | ||||||
|             if segment.colors is not None: |             if segment.colors is not None: | ||||||
|                 for v in mesh.vertex_colors.active.data[loop_index].color: |                 data_type = mesh.color_attributes.active_color.data_type | ||||||
|  |                 if data_type == "FLOAT_COLOR" or data_type == "BYTE_COLOR": | ||||||
|  |                     for v in mesh.color_attributes.active_color.data[vertex_index].color: | ||||||
|                         yield v |                         yield v | ||||||
|  |  | ||||||
|             if segment.weights is not None: |             if segment.weights is not None: | ||||||
| @@ -245,7 +247,9 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, valid_vgroup_indices: Set[int]) - | |||||||
|             segment.texcoords.append(mesh.uv_layers.active.data[loop_index].uv.copy()) |             segment.texcoords.append(mesh.uv_layers.active.data[loop_index].uv.copy()) | ||||||
|  |  | ||||||
|         if segment.colors is not None: |         if segment.colors is not None: | ||||||
|             segment.colors.append(list(mesh.vertex_colors.active.data[loop_index].color)) |             data_type = mesh.color_attributes.active_color.data_type | ||||||
|  |             if data_type == "FLOAT_COLOR" or data_type == "BYTE_COLOR": | ||||||
|  |                 segment.colors.append(list(mesh.color_attributes.active_color.data[vertex_index].color)) | ||||||
|  |  | ||||||
|         if segment.weights is not None: |         if segment.weights is not None: | ||||||
|             groups = mesh.vertices[vertex_index].groups |             groups = mesh.vertices[vertex_index].groups | ||||||
|   | |||||||
| @@ -39,12 +39,9 @@ def pack_color(color) -> int: | |||||||
|     return packed |     return packed | ||||||
|  |  | ||||||
| def unpack_color(color: int) -> List[float]: | def unpack_color(color: int) -> List[float]: | ||||||
|  |     r = (color >> 16 & 0xFF) / 255.0 | ||||||
|     mask = int(0x000000ff) |     g = (color >> 8  & 0xFF) / 255.0 | ||||||
|  |     b = (color >> 0  & 0xFF) / 255.0 | ||||||
|     r = (color & (mask << 16)) / 255.0 |     a = (color >> 24 & 0xFF) / 255.0 | ||||||
|     g = (color & (mask << 8)) / 255.0 |  | ||||||
|     b = (color & mask) / 255.0 |  | ||||||
|     a = (color & (mask << 24)) / 255.0 |  | ||||||
|  |  | ||||||
|     return [r,g,b,a] |     return [r,g,b,a] | ||||||
|   | |||||||
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