William Herald Snyder
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226682de8b
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Data field 0 overrunning bounds of UI_MATERIAL_ANIMATION_LENGTHS bugfix
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2022-10-03 10:28:53 -04:00 |
William Herald Snyder
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6e05bba9e5
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Fix import order bug in materials_to_blend that invalidated script reloading
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2022-10-02 13:31:16 -04:00 |
William Herald Snyder
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d359975bd6
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Generation op will abort if diffuse texture isn't found + options for failing silently or with error message. TODO: found out how to create a pop-up panel with error message that fades away if not interacted with for a couple seconds...
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2022-10-01 08:02:59 -04:00 |
William Herald Snyder
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9bd8479e31
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Reorg + use generation operator when initially creating Blender materials + make all texture fields in SWBF materials properties paths
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2022-09-28 08:49:14 -04:00 |
William Herald Snyder
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abd727d39a
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Better material generation for basic rendertypes
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2022-09-28 08:48:50 -04:00 |
William Herald Snyder
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dce3f4e498
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Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
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2022-01-18 15:16:49 -05:00 |
William Herald Snyder
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bae32bdfe4
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Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import
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2022-01-15 11:45:38 -05:00 |
William Herald Snyder
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7244446dd9
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Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment
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2022-01-11 14:02:17 -05:00 |