William Herald Snyder
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5692a60907
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When exporting, if an object has a parent bone with the same name, add its geometry to the parent bone's model and discard the object itself.
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2022-10-01 07:53:28 -04:00 |
William Herald Snyder
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f69ed3f143
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Armature offset bug fix
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2022-09-27 08:23:49 -04:00 |
William Herald Snyder
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dce3f4e498
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Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
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2022-01-18 15:16:49 -05:00 |