Create sv faces from half-edge list. Current method doesn't check for duplicates, but Blender seems to filter them anyhow.
This commit is contained in:
parent
ab253f0acc
commit
cc4a1b0e04
|
@ -49,14 +49,87 @@ def model_to_shadow_mesh(model: Model, shadow_geometry : ShadowGeometry):
|
||||||
# As is the case with normal geometry processing,
|
# As is the case with normal geometry processing,
|
||||||
# these will contain flattened lists
|
# these will contain flattened lists
|
||||||
vertex_positions = [convert_vector_space(position) for position in shadow_geometry.positions]
|
vertex_positions = [convert_vector_space(position) for position in shadow_geometry.positions]
|
||||||
edges = shadow_geometry.edges
|
|
||||||
|
|
||||||
# This is all we have to do for vertices, other attributes are done per-loop
|
# Vertices
|
||||||
blender_mesh.vertices.add(len(vertex_positions))
|
blender_mesh.vertices.add(len(vertex_positions))
|
||||||
blender_mesh.vertices.foreach_set("co", [component for vertex_position in vertex_positions for component in vertex_position])
|
blender_mesh.vertices.foreach_set("co", [component for vertex_position in vertex_positions for component in vertex_position])
|
||||||
|
|
||||||
blender_mesh.edges.add(len(edges))
|
|
||||||
blender_mesh.edges.foreach_set("vertices", [index for edge in edges for index in (edge[0],edges[edge[1]][0])])
|
def faces_from_half_edges(half_edges : List[Tuple[int,int,int,int]]) -> List[List[int]]:
|
||||||
|
faces = []
|
||||||
|
visited_edges = [False] * len(half_edges)
|
||||||
|
|
||||||
|
for i in range(len(half_edges)):
|
||||||
|
|
||||||
|
if visited_edges[i]:
|
||||||
|
continue
|
||||||
|
|
||||||
|
curr_edge = half_edges[i]
|
||||||
|
|
||||||
|
curr_index = curr_edge[0]
|
||||||
|
starting_index = curr_index
|
||||||
|
|
||||||
|
face_length = 0
|
||||||
|
face_temp = [0] * 5
|
||||||
|
|
||||||
|
while True:
|
||||||
|
|
||||||
|
if face_length + 1> len(face_temp):
|
||||||
|
face_temp.append(curr_index)
|
||||||
|
else:
|
||||||
|
face_temp[face_length] = curr_index
|
||||||
|
|
||||||
|
face_length += 1
|
||||||
|
|
||||||
|
curr_edge = half_edges[curr_edge[1]]
|
||||||
|
curr_index = curr_edge[0]
|
||||||
|
|
||||||
|
if (curr_index == starting_index):
|
||||||
|
break
|
||||||
|
|
||||||
|
#print(f"Added a face of length: {face_length}")
|
||||||
|
faces.append(face_temp[0:face_length])
|
||||||
|
|
||||||
|
return faces
|
||||||
|
|
||||||
|
polygons = faces_from_half_edges(shadow_geometry.edges)
|
||||||
|
|
||||||
|
# LOOPS
|
||||||
|
flat_indices = [index for polygon in polygons for index in polygon]
|
||||||
|
blender_mesh.loops.add(len(flat_indices))
|
||||||
|
|
||||||
|
# Position indices
|
||||||
|
blender_mesh.loops.foreach_set("vertex_index", flat_indices)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# POLYGONS/FACES
|
||||||
|
blender_mesh.polygons.add(len(polygons))
|
||||||
|
|
||||||
|
# Indices of starting loop for each polygon
|
||||||
|
polygon_loop_start_indices = [0] * len(polygons)
|
||||||
|
current_polygon_start_index = 0
|
||||||
|
|
||||||
|
# Number of loops in this polygon. Polygon i will use
|
||||||
|
# loops from polygon_loop_start_indices[i] to
|
||||||
|
# polygon_loop_start_indices[i] + polygon_loop_totals[i]
|
||||||
|
polygon_loop_totals = [0] * len(polygons)
|
||||||
|
|
||||||
|
for i,polygon in enumerate(polygons):
|
||||||
|
polygon_loop_start_indices[i] = current_polygon_start_index
|
||||||
|
|
||||||
|
current_polygon_length = len(polygon)
|
||||||
|
current_polygon_start_index += current_polygon_length
|
||||||
|
|
||||||
|
polygon_loop_totals[i] = current_polygon_length
|
||||||
|
|
||||||
|
blender_mesh.polygons.foreach_set("loop_start", polygon_loop_start_indices)
|
||||||
|
blender_mesh.polygons.foreach_set("loop_total", polygon_loop_totals)
|
||||||
|
|
||||||
|
blender_mesh.validate(clean_customdata=False)
|
||||||
|
blender_mesh.update()
|
||||||
|
|
||||||
|
#sv_name = model.name if model.name.startswith("sv_") else "sv_" + model.name
|
||||||
|
|
||||||
blender_mesh_object = bpy.data.objects.new(model.name, blender_mesh)
|
blender_mesh_object = bpy.data.objects.new(model.name, blender_mesh)
|
||||||
|
|
||||||
|
@ -163,25 +236,24 @@ def model_to_mesh(model: Model, scene: Scene, materials_map : Dict[str, bpy.type
|
||||||
|
|
||||||
|
|
||||||
# POLYGONS/FACES
|
# POLYGONS/FACES
|
||||||
|
|
||||||
blender_mesh.polygons.add(len(polygons))
|
blender_mesh.polygons.add(len(polygons))
|
||||||
|
|
||||||
# Indices of starting loop for each polygon
|
# Indices of starting loop for each polygon
|
||||||
polygon_loop_start_indices = []
|
polygon_loop_start_indices = [0] * len(polygons)
|
||||||
current_polygon_start_index = 0
|
current_polygon_start_index = 0
|
||||||
|
|
||||||
# Number of loops in this polygon. Polygon i will use
|
# Number of loops in this polygon. Polygon i will use
|
||||||
# loops from polygon_loop_start_indices[i] to
|
# loops from polygon_loop_start_indices[i] to
|
||||||
# polygon_loop_start_indices[i] + polygon_loop_totals[i]
|
# polygon_loop_start_indices[i] + polygon_loop_totals[i]
|
||||||
polygon_loop_totals = []
|
polygon_loop_totals = [0] * len(polygons)
|
||||||
|
|
||||||
for polygon in polygons:
|
for i,polygon in enumerate(polygons):
|
||||||
polygon_loop_start_indices.append(current_polygon_start_index)
|
polygon_loop_start_indices[i] = current_polygon_start_index
|
||||||
|
|
||||||
current_polygon_length = len(polygon)
|
current_polygon_length = len(polygon)
|
||||||
current_polygon_start_index += current_polygon_length
|
current_polygon_start_index += current_polygon_length
|
||||||
|
|
||||||
polygon_loop_totals.append(current_polygon_length)
|
polygon_loop_totals[i] = current_polygon_length
|
||||||
|
|
||||||
blender_mesh.polygons.foreach_set("loop_start", polygon_loop_start_indices)
|
blender_mesh.polygons.foreach_set("loop_start", polygon_loop_start_indices)
|
||||||
blender_mesh.polygons.foreach_set("loop_total", polygon_loop_totals)
|
blender_mesh.polygons.foreach_set("loop_total", polygon_loop_totals)
|
||||||
|
|
|
@ -44,10 +44,9 @@ def extract_models(scene: Scene, materials_map : Dict[str, bpy.types.Material])
|
||||||
new_obj = bpy.data.objects.new(model.name, None)
|
new_obj = bpy.data.objects.new(model.name, None)
|
||||||
new_obj.empty_display_size = 1
|
new_obj.empty_display_size = 1
|
||||||
new_obj.empty_display_type = 'PLAIN_AXES'
|
new_obj.empty_display_type = 'PLAIN_AXES'
|
||||||
|
new_obj.name = model.name
|
||||||
|
|
||||||
model_map[model.name] = new_obj
|
model_map[model.name] = new_obj
|
||||||
new_obj.name = model.name
|
|
||||||
|
|
||||||
if model.parent:
|
if model.parent:
|
||||||
new_obj.parent = model_map[model.parent]
|
new_obj.parent = model_map[model.parent]
|
||||||
|
|
Loading…
Reference in New Issue