Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import
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@@ -169,7 +169,7 @@ def _read_matd(matd: Reader) -> Material:
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elif next_header == "ATRB":
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with matd.read_child() as atrb:
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mat.flags = MaterialFlags(atrb.read_u8())
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mat.flags = MaterialFlags(atrb.read_u8())
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mat.rendertype = Rendertype(atrb.read_u8())
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mat.data = atrb.read_u8(2)
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@@ -211,11 +211,7 @@ def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
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with modl.read_child() as mndx:
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index = mndx.read_u32()
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global model_counter
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#print(mndx.indent + "MNDX doesn't match counter, expected: {} found: {}".format(model_counter, index))
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#print("Model counter: {} MNDX: {}".format(model_counter, index))
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global mndx_remap
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mndx_remap[index] = model_counter
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@@ -255,6 +251,10 @@ def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
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num_indicies = envl.read_u32()
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envelope += [envl.read_u32() for _ in range(num_indicies)]
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elif next_header_geom == "CLTH":
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with geom.read_child() as clth:
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pass
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else:
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geom.skip_bytes(1)
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@@ -359,7 +359,8 @@ def _read_segm(segm: Reader, materials_list: List[Material]) -> GeometrySegment:
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for _ in range(num_tris):
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geometry_seg.triangles.append(ndxt.read_u16(3))
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#
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# There could be major issues with this, so far it hasn't failed but its inelegance irks me
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elif next_header == "STRP":
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strips : List[List[int]] = []
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@@ -474,13 +475,6 @@ def _read_anm2(anm2: Reader) -> Animation:
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anim.bone_frames[bone_crc] = frames
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for bone_crc in sorted(bone_crcs):
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bone_frames = anim.bone_frames[bone_crc]
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loc_frames = bone_frames[0]
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rot_frames = bone_frames[1]
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else:
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anm2.skip_bytes(1)
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