Correct pose-relative transforms for impure skeletons

This commit is contained in:
William Herald Snyder
2020-12-10 23:47:45 -05:00
parent 49f89a1fde
commit b749e47536
2 changed files with 181 additions and 120 deletions

View File

@@ -33,7 +33,7 @@ def read_scene(input_file, anim_only=False) -> Scene:
next_header = hedr.peak_next_header()
if "MSH2" in next_header:
if next_header == "MSH2":
with hedr.read_child() as msh2:
@@ -44,30 +44,29 @@ def read_scene(input_file, anim_only=False) -> Scene:
next_header = msh2.peak_next_header()
if "SINF" in next_header:
if next_header == "SINF":
with msh2.read_child() as sinf:
pass
elif "MATL" in next_header:
elif next_header == "MATL":
with msh2.read_child() as matl:
materials_list += _read_matl_and_get_materials_list(matl)
for i,mat in enumerate(materials_list):
scene.materials[mat.name] = mat
elif "MODL" in next_header:
while ("MODL" in msh2.peak_next_header()):
with msh2.read_child() as modl:
scene.models.append(_read_modl(modl, materials_list))
elif next_header == "MODL":
with msh2.read_child() as modl:
scene.models.append(_read_modl(modl, materials_list))
else:
msh2.skip_bytes(1)
elif "SKL2" in next_header:
elif next_header == "SKL2":
with hedr.read_child() as skl2:
num_bones = skl2.read_u32()
scene.skeleton = [skl2.read_u32(5)[0] for i in range(num_bones)]
elif "ANM2" in next_header:
elif next_header == "ANM2":
with hedr.read_child() as anm2:
scene.animation = _read_anm2(anm2)
@@ -118,36 +117,36 @@ def _read_matd(matd: Reader) -> Material:
next_header = matd.peak_next_header()
if "NAME" in next_header:
if next_header == "NAME":
with matd.read_child() as name:
mat.name = name.read_string()
elif "DATA" in next_header:
elif next_header == "DATA":
with matd.read_child() as data:
data.read_f32(4) # Diffuse Color (Seams to get ignored by modelmunge)
mat.specular_color = data.read_f32(4)
data.read_f32(4) # Ambient Color (Seams to get ignored by modelmunge and Zero(?))
data.read_f32() # Specular Exponent/Decay (Gets ignored by RedEngine in SWBFII for all known materials)
elif "ATRB" in next_header:
elif next_header == "ATRB":
with matd.read_child() as atrb:
mat.flags = atrb.read_u8()
mat.rendertype = atrb.read_u8()
mat.data = atrb.read_u8(2)
elif "TX0D" in next_header:
elif next_header == "TX0D":
with matd.read_child() as tx0d:
mat.texture0 = tx0d.read_string()
elif "TX1D" in next_header:
elif next_header == "TX1D":
with matd.read_child() as tx1d:
mat.texture1 = tx1d.read_string()
elif "TX2D" in next_header:
elif next_header == "TX2D":
with matd.read_child() as tx2d:
mat.texture2 = tx2d.read_string()
elif "TX3D" in next_header:
elif next_header == "TX3D":
with matd.read_child() as tx3d:
mat.texture3 = tx3d.read_string()
@@ -165,11 +164,11 @@ def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
next_header = modl.peak_next_header()
if "MTYP" in next_header:
if next_header == "MTYP":
with modl.read_child() as mtyp:
model.model_type = ModelType(mtyp.read_u32())
elif "MNDX" in next_header:
elif next_header == "MNDX":
with modl.read_child() as mndx:
index = mndx.read_u32()
@@ -181,23 +180,23 @@ def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
model_counter += 1
elif "NAME" in next_header:
elif next_header == "NAME":
with modl.read_child() as name:
model.name = name.read_string()
elif "PRNT" in next_header:
elif next_header == "PRNT":
with modl.read_child() as prnt:
model.parent = prnt.read_string()
elif "FLGS" in next_header:
elif next_header == "FLGS":
with modl.read_child() as flgs:
model.hidden = flgs.read_u32()
elif "TRAN" in next_header:
elif next_header == "TRAN":
with modl.read_child() as tran:
model.transform = _read_tran(tran)
elif "GEOM" in next_header:
elif next_header == "GEOM":
model.geometry = []
envelope = []
@@ -206,11 +205,11 @@ def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
while geom.could_have_child():
next_header_geom = geom.peak_next_header()
if "SEGM" in next_header_geom:
if next_header_geom == "SEGM":
with geom.read_child() as segm:
model.geometry.append(_read_segm(segm, materials_list))
elif "ENVL" in next_header_geom:
elif next_header_geom == "ENVL":
with geom.read_child() as envl:
num_indicies = envl.read_u32()
envelope += [envl.read_u32() for _ in range(num_indicies)]
@@ -228,7 +227,7 @@ def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
index = vertex_weight.bone
weight_set[i] = VertexWeight(vertex_weight.weight, envelope[vertex_weight.bone])
elif "SWCI" in next_header:
elif next_header == "SWCI":
prim = CollisionPrimitive()
with modl.read_child() as swci:
prim.shape = CollisionPrimitiveShape(swci.read_u32())
@@ -267,25 +266,25 @@ def _read_segm(segm: Reader, materials_list: List[Material]) -> GeometrySegment:
next_header = segm.peak_next_header()
if "MATI" in next_header:
if next_header == "MATI":
with segm.read_child() as mati:
geometry_seg.material_name = materials_list[mati.read_u32()].name
elif "POSL" in next_header:
elif next_header == "POSL":
with segm.read_child() as posl:
num_positions = posl.read_u32()
for _ in range(num_positions):
geometry_seg.positions.append(Vector(posl.read_f32(3)))
elif "NRML" in next_header:
elif next_header == "NRML":
with segm.read_child() as nrml:
num_normals = nrml.read_u32()
for _ in range(num_positions):
geometry_seg.normals.append(Vector(nrml.read_f32(3)))
elif "CLRL" in next_header:
elif next_header == "CLRL":
geometry_seg.colors = []
with segm.read_child() as clrl:
@@ -294,14 +293,14 @@ def _read_segm(segm: Reader, materials_list: List[Material]) -> GeometrySegment:
for _ in range(num_colors):
geometry_seg.colors += unpack_color(clrl.read_u32())
elif "UV0L" in next_header:
elif next_header == "UV0L":
with segm.read_child() as uv0l:
num_texcoords = uv0l.read_u32()
for _ in range(num_texcoords):
geometry_seg.texcoords.append(Vector(uv0l.read_f32(2)))
elif "NDXL" in next_header:
elif next_header == "NDXL":
with segm.read_child() as ndxl:
num_polygons = ndxl.read_u32()
@@ -309,14 +308,14 @@ def _read_segm(segm: Reader, materials_list: List[Material]) -> GeometrySegment:
polygon = ndxl.read_u16(ndxl.read_u16())
geometry_seg.polygons.append(polygon)
elif "NDXT" in next_header:
elif next_header == "NDXT":
with segm.read_child() as ndxt:
num_tris = ndxt.read_u32()
for _ in range(num_tris):
geometry_seg.triangles.append(ndxt.read_u16(3))
elif "STRP" in next_header:
elif next_header == "STRP":
strips : List[List[int]] = []
with segm.read_child() as strp:
@@ -357,7 +356,7 @@ def _read_segm(segm: Reader, materials_list: List[Material]) -> GeometrySegment:
#if segm.read_u16 != 0: #trailing 0 bug https://schlechtwetterfront.github.io/ze_filetypes/msh.html#STRP
# segm.skip_bytes(-2)
elif "WGHT" in next_header:
elif next_header == "WGHT":
with segm.read_child() as wght:
geometry_seg.weights = []
@@ -389,11 +388,19 @@ def _read_anm2(anm2: Reader) -> Animation:
next_header = anm2.peak_next_header()
if "CYCL" in next_header:
if next_header == "CYCL":
with anm2.read_child() as cycl:
pass
elif "KFR3" in next_header:
'''
num_anims = cycl.read_u32()
for _ in range(num_anims):
cycl.skip_bytes(64)
print("CYCL play style {}".format(cycl.read_u32(4)[1]))
'''
elif next_header == "KFR3":
with anm2.read_child() as kfr3:
num_bones = kfr3.read_u32()