Blender 2.80-2.83 supports additive blending, so FillMaterialProps will catch that if present
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@ -47,6 +47,7 @@ class FillSWBFMaterialProperties(bpy.types.Operator):
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mat.swbf_msh_mat.doublesided = not mat.use_backface_culling
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mat.swbf_msh_mat.hardedged_transparency = (mat.blend_method == "CLIP")
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mat.swbf_msh_mat.blended_transparency = (mat.blend_method == "BLEND")
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mat.swbf_msh_mat.additive_transparency = (mat.blend_method == "ADDITIVE")
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# Below is all for filling the diffuse map/texture_0 fields
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