Blender 2.80-2.83 supports additive blending, so FillMaterialProps will catch that if present
This commit is contained in:
@@ -47,6 +47,7 @@ class FillSWBFMaterialProperties(bpy.types.Operator):
|
||||
mat.swbf_msh_mat.doublesided = not mat.use_backface_culling
|
||||
mat.swbf_msh_mat.hardedged_transparency = (mat.blend_method == "CLIP")
|
||||
mat.swbf_msh_mat.blended_transparency = (mat.blend_method == "BLEND")
|
||||
mat.swbf_msh_mat.additive_transparency = (mat.blend_method == "ADDITIVE")
|
||||
|
||||
|
||||
# Below is all for filling the diffuse map/texture_0 fields
|
||||
|
Reference in New Issue
Block a user