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@@ -99,25 +99,25 @@ class MaterialProperties(PropertyGroup):
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default=False)
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detail_map_tiling_u: IntProperty(name="Detail Map Tiling U",
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description="Tiling of the detail map in the U direction. (0 = no tiling).",
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description="Tiling of the Detail Map in the U direction. (0 = no tiling).",
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default=0,
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min=0, max=255,
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soft_min=0, soft_max=255)
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detail_map_tiling_v: IntProperty(name="Detail Map Tiling V",
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description="Tiling of the detail map in the V direction. (0 = no tiling).",
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description="Tiling of the Detail Map in the V direction. (0 = no tiling).",
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default=0,
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min=0, max=255,
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soft_min=0, soft_max=255)
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normal_map_tiling_u: IntProperty(name="Normal Map Tiling U",
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description="Tiling of the normal map in the U direction. (0 = no tiling).",
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description="Tiling of the Normal Map in the U direction. (0 = no tiling).",
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default=0,
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min=0, max=255,
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soft_min=0, soft_max=255)
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normal_map_tiling_v: IntProperty(name="Normal Map Tiling V",
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description="Tiling of the normal map in the V direction. (0 = no tiling).",
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description="Tiling of the Normal Map in the V direction. (0 = no tiling).",
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default=0,
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min=0, max=255,
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soft_min=0, soft_max=255)
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@@ -159,7 +159,7 @@ class MaterialProperties(PropertyGroup):
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diffuse_map: StringProperty(name="Diffuse Map",
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description="The basic diffuse map for the material. The alpha channel "
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"is either the transparency map, glow map or gloss map, "
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"is either the Transparency Map, Glow Map or Gloss Map, "
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"depending on the selected rendertype and flags.",
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default="white.tga")
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@@ -171,7 +171,7 @@ class MaterialProperties(PropertyGroup):
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normal_map: StringProperty(name="Normal Map",
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description="Normal maps can provide added detail from lighting. "
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"If Specular is enabled the alpha channel will be "
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"the gloss map.")
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"the Gloss Map.")
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environment_map: StringProperty(name="Environment Map",
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description="Environment map for the material. Provides static "
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