fix vertex colors export
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c072c9e56d
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@ -179,7 +179,7 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, valid_vgroup_indices: Set[int]) -
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vertex_remap: List[Dict[Tuple[int, int], int]] = [dict() for i in range(material_count)]
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polygons: List[Set[int]] = [set() for i in range(material_count)]
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if mesh.vertex_colors.active is not None:
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if mesh.color_attributes.active_color is not None:
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for segment in segments:
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segment.colors = []
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@ -215,7 +215,9 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, valid_vgroup_indices: Set[int]) -
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yield mesh.uv_layers.active.data[loop_index].uv.y
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if segment.colors is not None:
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for v in mesh.vertex_colors.active.data[loop_index].color:
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data_type = mesh.color_attributes.active_color.data_type
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if data_type == "FLOAT_COLOR" or data_type == "BYTE_COLOR":
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for v in mesh.color_attributes.active_color.data[vertex_index].color:
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yield v
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if segment.weights is not None:
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@ -245,7 +247,9 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, valid_vgroup_indices: Set[int]) -
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segment.texcoords.append(mesh.uv_layers.active.data[loop_index].uv.copy())
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if segment.colors is not None:
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segment.colors.append(list(mesh.vertex_colors.active.data[loop_index].color))
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data_type = mesh.color_attributes.active_color.data_type
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if data_type == "FLOAT_COLOR" or data_type == "BYTE_COLOR":
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segment.colors.append(list(mesh.color_attributes.active_color.data[vertex_index].color))
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if segment.weights is not None:
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groups = mesh.vertices[vertex_index].groups
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