add terrain cutters docs

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SleepKiller 2019-11-20 03:10:12 +13:00
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@ -11,6 +11,11 @@ Finally because of the way Shadow Volumes work for performance concerns it can b
That's all there is to it. Basically just make sure your shadow meshes' object names start with "sv_", they're enclosed and not wasteful with their polygons. The exporter and then modelmunge will take care of everything from there. That's all there is to it. Basically just make sure your shadow meshes' object names start with "sv_", they're enclosed and not wasteful with their polygons. The exporter and then modelmunge will take care of everything from there.
## Terrain Cutters
In .msh files any object starting with "terraincutter" results in it "cutting" terrain when it is used as a prop in Zero Editor. Below the results of this can be seen for a cube named "terraincutter_Cube".
![Example of a .msh cutting terrain in Zero](images/terraincut.png)
## Collision ## Collision
For anything that isn't a player model (they get their own collision from the game) or a weapon you'll probably want it to have collision so the player can actually interact with it. For anything that isn't a player model (they get their own collision from the game) or a weapon you'll probably want it to have collision so the player can actually interact with it.