fix objects with parent transforms not exporting correctly
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@@ -52,10 +52,6 @@ Saving polygons also will make any hypothetical importer work better, since quad
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The triangle strips are generated using a brute-force method that seams to give decent results.
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#### Delta transforms are combined with regular transforms on export.
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Unsurprisingly Blender's delta transforms have no meaningful representation in .msh files.
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So they are combined with the regular transform during export.
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#### If a scene has no materials a default one will be added to the resulting .msh file.
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Can't imagine this coming up much (Maybe if you're model is just for collisions or shadows?) but that's how it works.
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