Create mesh from shadow geometry with verts, edges, but no faces

This commit is contained in:
William Herald Snyder 2023-01-06 21:33:29 -05:00
parent 63f9e43e17
commit 582ed1ace5
1 changed files with 46 additions and 2 deletions

View File

@ -32,7 +32,38 @@ def validate_segment_geometry(segment : GeometrySegment):
return True
def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str, bpy.types.Material]) -> bpy.types.Object:
def get_shadow_geometry(model: Model):
for segment in model.geometry:
if segment.shadow_geometry is not None:
return segment.shadow_geometry
return None
# SHDW mesh info is of a different form from
# normal segment geometry
def model_to_shadow_mesh(model: Model, shadow_geometry : ShadowGeometry):
blender_mesh = bpy.data.meshes.new(model.name)
# As is the case with normal geometry processing,
# these will contain flattened lists
vertex_positions = [convert_vector_space(position) for position in shadow_geometry.positions]
edges = shadow_geometry.edges
# This is all we have to do for vertices, other attributes are done per-loop
blender_mesh.vertices.add(len(vertex_positions))
blender_mesh.vertices.foreach_set("co", [component for vertex_position in vertex_positions for component in vertex_position])
blender_mesh.edges.add(len(edges))
blender_mesh.edges.foreach_set("vertices", [index for edge in edges for index in (edge[0],edges[edge[1]][0])])
blender_mesh_object = bpy.data.objects.new(model.name, blender_mesh)
return blender_mesh_object
def model_to_mesh(model: Model, scene: Scene, materials_map : Dict[str, bpy.types.Material]) -> bpy.types.Object:
blender_mesh = bpy.data.meshes.new(model.name)
@ -189,3 +220,16 @@ def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str,
return blender_mesh_object
def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str, bpy.types.Material]) -> bpy.types.Object:
shadow_geometry = get_shadow_geometry(model)
if shadow_geometry is not None:
return model_to_shadow_mesh(model, shadow_geometry)
else:
return model_to_mesh(model, scene, materials_map)