Fill doublesidedness and transparency (TODO: figure out additive mapping/emulation) from material settings
This commit is contained in:
		| @@ -39,11 +39,18 @@ class FillSWBFMaterialProperties(bpy.types.Operator): | |||||||
|  |  | ||||||
|         for mat in mats: |         for mat in mats: | ||||||
|  |  | ||||||
|             if mat.name in mats_visited: |             if mat.name in mats_visited or not mat.swbf_msh_mat: | ||||||
|                 continue |                 continue | ||||||
|             else: |             else: | ||||||
|                 mats_visited.add(mat.name) |                 mats_visited.add(mat.name) | ||||||
|  |  | ||||||
|  |             mat.swbf_msh_mat.doublesided = not mat.use_backface_culling | ||||||
|  |             mat.swbf_msh_mat.hardedged_transparency = (mat.blend_method == "CLIP") | ||||||
|  |             mat.swbf_msh_mat.blended_transparency = (mat.blend_method == "BLEND") | ||||||
|  |  | ||||||
|  |  | ||||||
|  |             # Below is all for filling the diffuse map/texture_0 fields | ||||||
|  |  | ||||||
|             try: |             try: | ||||||
|                 for BSDF_node in [n for n in mat.node_tree.nodes if n.type == 'BSDF_PRINCIPLED']: |                 for BSDF_node in [n for n in mat.node_tree.nodes if n.type == 'BSDF_PRINCIPLED']: | ||||||
|                     base_col = BSDF_node.inputs['Base Color']  |                     base_col = BSDF_node.inputs['Base Color']  | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user
	 William Herald Snyder
					William Herald Snyder