basic working version
This commit is contained in:
126
addons/io_scene_swbf_msh/__init__.py
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126
addons/io_scene_swbf_msh/__init__.py
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@@ -0,0 +1,126 @@
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bl_info = {
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'name': 'SWBF .msh export',
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'author': '',
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"version": (0, 1, 0),
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'blender': (2, 80, 0),
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'location': 'File > Import-Export',
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'description': 'Export as SWBF .msh file',
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'warning': '',
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'wiki_url': "",
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'tracker_url': "",
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'support': 'COMMUNITY',
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'category': 'Import-Export'
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}
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# Taken from glTF-Blender-IO, because I do not understand Python that well
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# (this is the first thing of substance I've created in it) and just wanted
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# script reloading to work.
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#
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# https://github.com/KhronosGroup/glTF-Blender-IO
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#
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# Copyright 2018-2019 The glTF-Blender-IO authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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def reload_package(module_dict_main):
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import importlib
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from pathlib import Path
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def reload_package_recursive(current_dir, module_dict):
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for path in current_dir.iterdir():
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if "__init__" in str(path) or path.stem not in module_dict:
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continue
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if path.is_file() and path.suffix == ".py":
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importlib.reload(module_dict[path.stem])
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elif path.is_dir():
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reload_package_recursive(path, module_dict[path.stem].__dict__)
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reload_package_recursive(Path(__file__).parent, module_dict_main)
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if "bpy" in locals():
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reload_package(locals())
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# End of stuff taken from glTF
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import bpy
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from bpy_extras.io_utils import ExportHelper
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from bpy.props import StringProperty, BoolProperty, EnumProperty
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from bpy.types import Operator
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from .msh_scene import create_scene
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from .msh_scene_save import save_scene
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def write_some_data(context, filepath, use_some_setting):
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with open(filepath, 'wb') as output_file:
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save_scene(output_file, create_scene())
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return {'FINISHED'}
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# ExportHelper is a helper class, defines filename and
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# invoke() function which calls the file selector.
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class ExportSomeData(Operator, ExportHelper):
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"""This appears in the tooltip of the operator and in the generated docs"""
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bl_idname = "export_test.some_data" # important since its how bpy.ops.import_test.some_data is constructed
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bl_label = "Export Some Data"
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# ExportHelper mixin class uses this
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filename_ext = ".msh"
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filter_glob: StringProperty(
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default="*.msh",
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options={'HIDDEN'},
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maxlen=255, # Max internal buffer length, longer would be clamped.
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)
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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use_setting: BoolProperty(
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name="Example Boolean",
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description="Example Tooltip",
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default=True,
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)
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type: EnumProperty(
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name="Example Enum",
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description="Choose between two items",
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items=(
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('OPT_A', "First Option", "Description one"),
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('OPT_B', "Second Option", "Description two"),
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),
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default='OPT_A',
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)
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def execute(self, context):
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return write_some_data(context, self.filepath, self.use_setting)
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# Only needed if you want to add into a dynamic menu
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def menu_func_export(self, context):
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self.layout.operator(ExportSomeData.bl_idname, text="SWBF msh (.msh)")
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def register():
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bpy.utils.register_class(ExportSomeData)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.utils.unregister_class(ExportSomeData)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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if __name__ == "__main__":
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register()
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# test call
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# bpy.ops.export_test.some_data('INVOKE_DEFAULT')
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67
addons/io_scene_swbf_msh/msh_model.py
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67
addons/io_scene_swbf_msh/msh_model.py
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""" Contains Model and dependent types for constructing a scene hierarchy easilly
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saved to a .msh file. """
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from dataclasses import dataclass, field
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from typing import List
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from enum import Enum
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from mathutils import Vector, Quaternion
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class ModelType(Enum):
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NULL = 0
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SKIN = 1
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CLOTH = 2
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BONE = 3
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STATIC = 4
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class CollisionPrimitiveShape(Enum):
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SPHERE = 0
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# ELLIPSOID = 1
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CYLINDER = 2
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# MESH = 3
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CUBE = 4
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@dataclass
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class ModelTransform:
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""" Class representing a `TRAN` section in a .msh file. """
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translation: Vector = Vector((0.0, 0.0, 0.0))
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rotation: Quaternion = Quaternion((1.0, 0.0, 0.0, 0.0))
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@dataclass
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class GeometrySegment:
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""" Class representing a 'SEGM' section in a .msh file. """
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material_name: str = ""
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positions: List[Vector] = field(default_factory=list)
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normals: List[Vector] = field(default_factory=list)
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colors: List[List[float]] = None
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texcoords: List[Vector] = field(default_factory=list)
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# TODO: Skin support.
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polygons: List[List[int]] = field(default_factory=list)
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triangles: List[List[int]] = field(default_factory=list)
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triangle_strips: List[List[int]] = None
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@dataclass
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class CollisionPrimitive:
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""" Class representing a 'SWCI' section in a .msh file. """
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collision_primitive_shape: CollisionPrimitiveShape
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radius: float
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height: float
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length: float
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@dataclass
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class Model:
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""" Class representing a 'MODL' section in a .msh file. """
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name: str = "Model"
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parent: str = ""
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model_type: ModelType = ModelType.NULL
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hidden: bool = True
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transform: ModelTransform = ModelTransform()
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geometry: List[GeometrySegment] = None
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collisionprimitive: CollisionPrimitive = None
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185
addons/io_scene_swbf_msh/msh_model_gather.py
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185
addons/io_scene_swbf_msh/msh_model_gather.py
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""" Gathers the Blender objects from the current scene and returns them as a list of
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Model objects. """
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import bpy
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from typing import List, Set, Dict
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from itertools import zip_longest
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from .msh_model import *
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from .msh_model_utilities import *
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from .msh_utilities import *
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SKIPPED_OBJECT_TYPES = {"LATTICE", "CAMERA", "LIGHT", "SPEAKER", "LIGHT_PROBE"}
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MESH_OBJECT_TYPES = {"MESH", "CURVE", "SURFACE", "META", "FONT", "GPENCIL"}
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def gather_models() -> List[Model]:
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""" Gathers the Blender objects from the current scene and returns them as a list of
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Model objects. """
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parents = create_parents_set()
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models_list: List[Model] = []
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for obj in bpy.context.scene.objects:
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if obj.type in SKIPPED_OBJECT_TYPES and obj.name not in parents:
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continue
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model = Model()
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model.name = obj.name
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model.model_type = get_model_type(obj)
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model.hidden = get_is_model_hidden(obj)
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model.transform.rotation = obj.rotation_quaternion.copy()
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model.transform.rotation.rotate(obj.delta_rotation_quaternion)
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model.transform.translation = add_vec(obj.location, obj.delta_location)
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if obj.parent is not None:
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model.parent = obj.parent.name
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if obj.type in MESH_OBJECT_TYPES:
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mesh = obj.to_mesh()
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model.geometry = create_mesh_geometry(mesh)
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obj.to_mesh_clear()
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mesh_scale = get_object_worldspace_scale(obj)
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scale_segments(mesh_scale, model.geometry)
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models_list.append(model)
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return models_list
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def create_parents_set() -> Set[str]:
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""" Creates a set with the names of the Blender objects from the current scene
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that have at least one child. """
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parents = set()
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for obj in bpy.context.scene.objects:
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if obj.parent is not None:
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parents.add(obj.parent.name)
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return parents
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def create_mesh_geometry(mesh: bpy.types.Mesh) -> List[GeometrySegment]:
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""" Creates a list of GeometrySegment objects from a Blender mesh.
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Does NOT create triangle strips in the GeometrySegment however. """
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mesh.validate_material_indices()
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mesh.calc_loop_triangles()
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if len(mesh.materials) != 0:
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return create_mesh_geometry_with_materials(mesh)
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return [create_mesh_geometry_without_materials(mesh)]
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def create_mesh_geometry_with_materials(mesh: bpy.types.Mesh) -> List[GeometrySegment]:
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""" Creates a list of GeometrySegment objects from a Blender mesh
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that references materials. """
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segments: List[GeometrySegment] = [GeometrySegment() for i in range(len(mesh.materials))]
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vertex_remap: List[Dict[int, int]] = [dict() for i in range(len(mesh.materials))]
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polygons: List[Set[int]] = [set() for i in range(len(mesh.materials))]
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if mesh.vertex_colors.active is not None:
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for segment in segments:
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segment.colors = []
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for segment, material in zip(segments, mesh.materials):
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segment.material_name = material.name
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def add_vertex(material_index: int, index : int) -> int:
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nonlocal segments, vertex_remap
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segment = segments[material_index]
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remap = vertex_remap[material_index]
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if index in remap:
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return remap[index]
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new_index: int = len(segment.positions)
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remap[index] = new_index
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segment.positions.append(mesh.vertices[index].co.copy())
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segment.normals.append(mesh.vertices[index].normal.copy())
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if mesh.uv_layers.active is None:
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segment.texcoords.append(Vector((0.0, 0.0)))
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else:
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segment.texcoords.append(mesh.uv_layers.active.data[index].uv.copy())
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if segment.colors is not None:
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segment.colors.append([v for v in mesh.vertex_colors.active.data[index].color])
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return new_index
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for tri in mesh.loop_triangles:
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polygons[tri.material_index].add(tri.polygon_index)
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segments[tri.material_index].triangles.append([add_vertex(tri.material_index, i) for i in tri.vertices])
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for segment, remap, polys in zip(segments, vertex_remap, polygons):
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for poly_index in polys:
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poly = mesh.polygons[poly_index]
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segment.polygons.append([remap[i] for i in poly.vertices])
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return segments
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def create_mesh_geometry_without_materials(mesh: bpy.types.Mesh) -> GeometrySegment:
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""" Creates a list of GeometrySegment objects from a Blender mesh
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that doesn't references materials. """
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segment = GeometrySegment()
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for tri in mesh.loop_triangles:
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segment.triangles.append([i for i in tri.vertices])
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for vertex in mesh.vertices:
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segment.positions.append(vertex.co.copy())
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segment.normals.append(vertex.normal.copy())
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if mesh.uv_layers.active is None:
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segment.texcoords = [Vector((0.0, 0.0))] * len(mesh.vertices)
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else:
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segment.texcoords = [texcoords.uv.copy() for texcoords in mesh.uv_layers.active.data]
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if mesh.vertex_colors.active is not None:
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segment.colors = [[v for v in color.color] for color in mesh.vertex_colors.active.data]
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for polygon in mesh.polygons:
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segment.polygons.append([v for v in polygon.vertices])
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return segment
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def get_object_worldspace_scale(obj: bpy.types.Object) -> Vector:
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""" Get the worldspace scale transform for a Blender object. """
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scale = mul_vec(obj.scale, obj.delta_scale)
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||||
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while obj.parent is not None:
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obj = obj.parent
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scale = mul_vec(scale, mul_vec(obj.scale, obj.delta_scale))
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return scale
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def get_model_type(obj: bpy.types.Object) -> ModelType:
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""" Get the ModelType for a Blender object. """
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# TODO: Skinning support, etc
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if obj.type in MESH_OBJECT_TYPES:
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return ModelType.STATIC
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return ModelType.NULL
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def get_is_model_hidden(obj: bpy.types.Object) -> bool:
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""" Gets if a Blender object should be marked as hidden in the .msh file. """
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name = obj.name.lower()
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if name.startswith("sv_"):
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return True
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||||
if name.startswith("p_"):
|
||||
return True
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||||
if name.startswith("collision"):
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return True
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if obj.type not in MESH_OBJECT_TYPES:
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return True
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||||
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||||
return False
|
81
addons/io_scene_swbf_msh/msh_model_triangle_strips.py
Normal file
81
addons/io_scene_swbf_msh/msh_model_triangle_strips.py
Normal file
@@ -0,0 +1,81 @@
|
||||
""" Contains triangle strip generation functions for GeometrySegment. """
|
||||
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||||
from typing import List, Tuple
|
||||
from copy import deepcopy
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||||
from .msh_model import *
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||||
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||||
def create_models_triangle_strips(models: List[Model]) -> List[Model]:
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||||
""" Create the triangle strips for a list of models geometry. """
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||||
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||||
for model in models:
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||||
if model.geometry is not None:
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||||
for segment in model.geometry:
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||||
segment.triangle_strips = create_triangle_strips(segment.triangles)
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||||
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||||
return models
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||||
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||||
def create_triangle_strips(segment_triangles: List[List[int]]) -> List[List[int]]:
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||||
""" Create the triangle strips for a list of triangles. """
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||||
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||||
triangles = deepcopy(segment_triangles)
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||||
strips: List[List[int]] = []
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||||
|
||||
# The general idea here is we loop based off if 'triangles' is empty or not.
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||||
#
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||||
# For each iteration of the loop we create a new strip starting from the first
|
||||
# triangle still in 'triangles'.
|
||||
#
|
||||
# Then we loop, attempting to find a triangle to add the strip each time. If we
|
||||
# find one then we continue the loop, else we break out of it and append the
|
||||
# created strip.
|
||||
|
||||
def create_strip() -> List[int]:
|
||||
strip: List[int] = [triangles[0][0],
|
||||
triangles[0][1],
|
||||
triangles[0][2]]
|
||||
strip_head: Tuple[int, int] = (strip[1], strip[2])
|
||||
|
||||
triangles.remove(triangles[0])
|
||||
|
||||
while True:
|
||||
def find_next_vertex():
|
||||
nonlocal triangles
|
||||
|
||||
even: bool = len(strip) % 2 == 0
|
||||
|
||||
for tri, edge, last_vertex in iterate_triangle_edges_last_vertex(triangles, even):
|
||||
if edge == strip_head:
|
||||
triangles.remove(tri)
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||||
return last_vertex
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||||
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||||
return None
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||||
|
||||
next_vertex: int = find_next_vertex()
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||||
|
||||
if next_vertex is None:
|
||||
break
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||||
|
||||
strip.append(next_vertex)
|
||||
strip_head = (strip_head[1], next_vertex)
|
||||
|
||||
return strip
|
||||
|
||||
while triangles:
|
||||
strips.append(create_strip())
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||||
|
||||
return strips
|
||||
|
||||
def iterate_triangle_edges_last_vertex(triangles: List[List[int]], even: bool):
|
||||
""" Generator for iterating through the of each triangle in a list edges.
|
||||
Yields (triangle, edge, last_vertex). """
|
||||
|
||||
if even:
|
||||
for tri in triangles:
|
||||
yield tri, (tri[0], tri[1]), tri[2]
|
||||
yield tri, (tri[0], tri[2]), tri[1]
|
||||
yield tri, (tri[1], tri[2]), tri[0]
|
||||
else:
|
||||
for tri in triangles:
|
||||
yield tri, (tri[1], tri[0]), tri[2]
|
||||
yield tri, (tri[2], tri[0]), tri[1]
|
||||
yield tri, (tri[2], tri[1]), tri[0]
|
117
addons/io_scene_swbf_msh/msh_model_utilities.py
Normal file
117
addons/io_scene_swbf_msh/msh_model_utilities.py
Normal file
@@ -0,0 +1,117 @@
|
||||
""" Utilities for operating on msh_model objects. """
|
||||
|
||||
from typing import List
|
||||
from .msh_model import *
|
||||
from .msh_utilities import *
|
||||
from mathutils import Vector, Matrix
|
||||
|
||||
def scale_segments(scale: Vector, segments: List[GeometrySegment]):
|
||||
""" Scales are positions in the GeometrySegment list. """
|
||||
|
||||
for segment in segments:
|
||||
for pos in segment.positions:
|
||||
pos = mul_vec(pos, scale)
|
||||
|
||||
def get_model_world_matrix(model: Model, models: List[Model]) -> Matrix:
|
||||
""" Gets a Blender Matrix for transforming the model into world space. """
|
||||
|
||||
transform_stack: List[ModelTransform] = [model.transform]
|
||||
transform_stack.extend((parent.transform for parent in get_model_ancestors(model, models)))
|
||||
|
||||
world_matrix: Matrix = Matrix()
|
||||
|
||||
for transform in reversed(transform_stack):
|
||||
translation_matrix = Matrix.Translation(transform.translation)
|
||||
rotation_matrix = transform.rotation.to_matrix().to_4x4()
|
||||
|
||||
world_matrix = world_matrix @ (translation_matrix @ rotation_matrix)
|
||||
|
||||
return world_matrix
|
||||
|
||||
def sort_by_parent(models: List[Model]) -> List[Model]:
|
||||
""" Sorts a Model list so that models are ordered by their parent.
|
||||
Required for some tools to be able to load .msh files. """
|
||||
|
||||
sorted_models: List[Model] = []
|
||||
|
||||
for root in get_root_models(models):
|
||||
def add_children(model: Model):
|
||||
nonlocal sorted_models
|
||||
|
||||
for child in get_model_children(model, models):
|
||||
sorted_models.append(child)
|
||||
add_children(child)
|
||||
|
||||
sorted_models.append(root)
|
||||
add_children(root)
|
||||
|
||||
return sorted_models
|
||||
|
||||
def reparent_model_roots(models: List[Model]) -> List[Model]:
|
||||
""" Reparents all root models in a list to a new empty node. """
|
||||
|
||||
new_root: Model = Model()
|
||||
new_root.name = get_unique_scene_root_name(models)
|
||||
|
||||
for model in models:
|
||||
if not model.parent:
|
||||
model.parent = new_root.name
|
||||
|
||||
models.insert(0, new_root)
|
||||
|
||||
return models
|
||||
|
||||
def has_multiple_root_models(models: List[Model]) -> bool:
|
||||
""" Checks if a list of Model objects has multiple roots. """
|
||||
|
||||
return sum(1 for root in get_root_models(models)) > 1
|
||||
|
||||
def get_root_models(models: List[Model]) -> Model:
|
||||
""" Generator. Returns all Model objects in a list with no parent. """
|
||||
|
||||
for model in models:
|
||||
if model.parent == "":
|
||||
yield model
|
||||
|
||||
def get_model_children(parent: Model, models: List[Model]) -> Model:
|
||||
""" Generator. Returns all Model objects in a list whose parent is
|
||||
the supplied model. """
|
||||
|
||||
for model in models:
|
||||
if parent.name == model.parent:
|
||||
yield model
|
||||
|
||||
def get_model_ancestors(child: Model, models: List[Model]) -> Model:
|
||||
""" Generator. Yields the parent for a model, then yields the parent's parent,
|
||||
repeating until at the root model. """
|
||||
|
||||
for model in models:
|
||||
if child.parent == model.name:
|
||||
child = model
|
||||
yield model
|
||||
|
||||
def get_unique_scene_root_name(models: List[Model]) -> Model:
|
||||
""" Returns a unique model name of the form of either "SceneRoot" or
|
||||
"SceneRoot{i}". """
|
||||
|
||||
name: str = "SceneRoot"
|
||||
|
||||
if is_model_name_unused(name, models):
|
||||
return name
|
||||
|
||||
for i in range(len(models) + 1):
|
||||
name = f"SceneRoot{i}"
|
||||
|
||||
if is_model_name_unused(name, models):
|
||||
return name
|
||||
|
||||
return name
|
||||
|
||||
def is_model_name_unused(name: str, models: List[Model]) -> bool:
|
||||
""" Checks if there is no Model using a name in a list of models. """
|
||||
|
||||
for model in models:
|
||||
if model.name == name:
|
||||
return False
|
||||
|
||||
return True
|
81
addons/io_scene_swbf_msh/msh_scene.py
Normal file
81
addons/io_scene_swbf_msh/msh_scene.py
Normal file
@@ -0,0 +1,81 @@
|
||||
""" Contains Scene object for representing a .msh file and the function to create one
|
||||
from a Blender scene. """
|
||||
|
||||
from dataclasses import dataclass, field
|
||||
from typing import List
|
||||
from copy import copy
|
||||
import bpy
|
||||
from mathutils import Vector
|
||||
from .msh_model import Model
|
||||
from .msh_model_gather import gather_models
|
||||
from .msh_model_utilities import sort_by_parent, has_multiple_root_models, reparent_model_roots, get_model_world_matrix
|
||||
from .msh_model_triangle_strips import create_models_triangle_strips
|
||||
from .msh_utilities import *
|
||||
|
||||
@dataclass
|
||||
class SceneAABB:
|
||||
""" Class representing an axis-aligned bounding box. """
|
||||
|
||||
AABB_INIT_MAX = -3.402823466e+38
|
||||
AABB_INIT_MIN = 3.402823466e+38
|
||||
|
||||
max_: Vector = Vector((AABB_INIT_MAX, AABB_INIT_MAX, AABB_INIT_MAX))
|
||||
min_: Vector = Vector((AABB_INIT_MIN, AABB_INIT_MIN, AABB_INIT_MIN))
|
||||
|
||||
def integrate_aabb(self, other):
|
||||
""" Merge another AABB with this AABB. """
|
||||
|
||||
self.max_ = max_vec(self.max_, other.max_)
|
||||
self.min_ = min_vec(self.min_, other.min_)
|
||||
|
||||
def integrate_position(self, position):
|
||||
""" Integrate a position with the AABB, potentially expanding it. """
|
||||
|
||||
self.max_ = max_vec(self.max_, position)
|
||||
self.min_ = min_vec(self.min_, position)
|
||||
|
||||
@dataclass
|
||||
class Scene:
|
||||
""" Class containing the scene data for a .msh """
|
||||
name: str = "Scene"
|
||||
models: List[Model] = field(default_factory=list)
|
||||
|
||||
def create_scene() -> Scene:
|
||||
""" Create a msh Scene from the active Blender scene. """
|
||||
|
||||
scene = Scene()
|
||||
|
||||
scene.name = bpy.context.scene.name
|
||||
|
||||
scene.models = gather_models()
|
||||
scene.models = sort_by_parent(scene.models)
|
||||
scene.models = create_models_triangle_strips(scene.models)
|
||||
|
||||
if has_multiple_root_models(scene.models):
|
||||
scene.models = reparent_model_roots(scene.models)
|
||||
|
||||
return scene
|
||||
|
||||
def create_scene_aabb(scene: Scene) -> SceneAABB:
|
||||
""" Create a SceneAABB for a Scene. """
|
||||
|
||||
global_aabb = SceneAABB()
|
||||
|
||||
for model in scene.models:
|
||||
if model.geometry is None:
|
||||
continue
|
||||
|
||||
model_world_matrix = get_model_world_matrix(model, scene.models)
|
||||
model_aabb = SceneAABB()
|
||||
|
||||
for segment in model.geometry:
|
||||
segment_aabb = SceneAABB()
|
||||
|
||||
for pos in segment.positions:
|
||||
segment_aabb.integrate_position(model_world_matrix @ pos)
|
||||
|
||||
model_aabb.integrate_aabb(segment_aabb)
|
||||
|
||||
global_aabb.integrate_aabb(model_aabb)
|
||||
|
||||
return global_aabb
|
156
addons/io_scene_swbf_msh/msh_scene_save.py
Normal file
156
addons/io_scene_swbf_msh/msh_scene_save.py
Normal file
@@ -0,0 +1,156 @@
|
||||
""" Contains functions for saving a Scene to a .msh file. """
|
||||
|
||||
from itertools import islice
|
||||
from .msh_scene import Scene, create_scene_aabb
|
||||
from .msh_model import *
|
||||
from .msh_writer import Writer
|
||||
from .msh_utilities import *
|
||||
|
||||
def save_scene(output_file, scene: Scene):
|
||||
""" Saves scene to the supplied file. """
|
||||
|
||||
with Writer(file=output_file, chunk_id="HEDR") as hedr:
|
||||
with hedr.create_child("MSH2") as msh2:
|
||||
|
||||
with msh2.create_child("SINF") as sinf:
|
||||
_write_sinf(sinf, scene)
|
||||
|
||||
with msh2.create_child("MATL") as matl:
|
||||
_write_matl(matl, scene)
|
||||
|
||||
for index, model in enumerate(scene.models):
|
||||
with msh2.create_child("MODL") as modl:
|
||||
_write_modl(modl, model, index)
|
||||
|
||||
with hedr.create_child("CL1L"):
|
||||
pass
|
||||
|
||||
def _write_sinf(sinf: Writer, scene: Scene):
|
||||
with sinf.create_child("NAME") as name:
|
||||
name.write_string(scene.name)
|
||||
|
||||
with sinf.create_child("FRAM") as fram:
|
||||
fram.write_i32(0, 1)
|
||||
fram.write_f32(29.97003)
|
||||
|
||||
with sinf.create_child("BBOX") as bbox:
|
||||
aabb = create_scene_aabb(scene)
|
||||
|
||||
bbox_position = div_vec(add_vec(aabb.min_, aabb.max_), Vector((2.0, 2.0, 2.0)))
|
||||
bbox_size = div_vec(sub_vec(aabb.max_, aabb.min_), Vector((2.0, 2.0, 2.0)))
|
||||
bbox_length = bbox_size.length
|
||||
|
||||
bbox.write_f32(0.0, 0.0, 0.0, 1.0)
|
||||
bbox.write_f32(bbox_position.x, bbox_position.y, bbox_position.z)
|
||||
bbox.write_f32(bbox_size.x, bbox_size.y, bbox_size.z, bbox_length)
|
||||
|
||||
def _write_matl(matl: Writer, scene: Scene):
|
||||
# TODO: Material support.
|
||||
|
||||
matl.write_u32(1) # Material count.
|
||||
|
||||
with matl.create_child("MATD") as matd:
|
||||
with matd.create_child("NAME") as name:
|
||||
name.write_string(f"{scene.name}Material") # TODO: Proper name with material support.
|
||||
|
||||
with matd.create_child("DATA") as data:
|
||||
data.write_f32(1.0, 1.0, 1.0, 1.0) # Diffuse Color (Seams to get ignored by modelmunge)
|
||||
data.write_f32(1.0, 1.0, 1.0, 1.0) # Specular Color
|
||||
data.write_f32(0.0, 0.0, 0.0, 1.0) # Ambient Color (Seams to get ignored by modelmunge and Zero(?))
|
||||
data.write_f32(50.0) # Specular Exponent/Decay (Gets ignored by RedEngine in SWBFII for all known materials)
|
||||
|
||||
with matd.create_child("ATRB") as atrb:
|
||||
atrb.write_u8(0) # Material Flags
|
||||
atrb.write_u8(0) # Rendertype
|
||||
atrb.write_u8(0, 0) # Rendertype Params (Scroll rate, animation divisors, etc)
|
||||
|
||||
with matd.create_child("TX0D") as tx0d:
|
||||
tx0d.write_string("null_detailmap.tga")
|
||||
|
||||
def _write_modl(modl: Writer, model: Model, index: int):
|
||||
with modl.create_child("MTYP") as mtyp:
|
||||
mtyp.write_u32(model.model_type.value)
|
||||
|
||||
with modl.create_child("MNDX") as mndx:
|
||||
mndx.write_u32(index)
|
||||
|
||||
with modl.create_child("NAME") as name:
|
||||
name.write_string(model.name)
|
||||
|
||||
if model.parent:
|
||||
with modl.create_child("PRNT") as prnt:
|
||||
prnt.write_string(model.parent)
|
||||
|
||||
if model.hidden:
|
||||
with modl.create_child("FLGS") as flgs:
|
||||
flgs.write_u32(1)
|
||||
|
||||
with modl.create_child("TRAN") as tran:
|
||||
_write_tran(tran, model.transform)
|
||||
|
||||
if model.geometry is not None:
|
||||
with modl.create_child("GEOM") as geom:
|
||||
for segment in model.geometry:
|
||||
with geom.create_child("SEGM") as segm:
|
||||
_write_segm(segm, segment)
|
||||
|
||||
# TODO: Collision Primitive
|
||||
|
||||
def _write_tran(tran: Writer, transform: ModelTransform):
|
||||
tran.write_f32(1.0, 1.0, 1.0) # Scale, ignored by modelmunge
|
||||
tran.write_f32(transform.rotation.x, transform.rotation.y, transform.rotation.z, transform.rotation.w)
|
||||
tran.write_f32(transform.translation.x, transform.translation.y, transform.translation.z)
|
||||
|
||||
def _write_segm(segm: Writer, segment: GeometrySegment):
|
||||
|
||||
with segm.create_child("MATI") as mati:
|
||||
mati.write_u32(0)
|
||||
|
||||
with segm.create_child("POSL") as posl:
|
||||
posl.write_u32(len(segment.positions))
|
||||
|
||||
for position in segment.positions:
|
||||
posl.write_f32(position.x, position.y, position.z)
|
||||
|
||||
with segm.create_child("NRML") as nrml:
|
||||
nrml.write_u32(len(segment.normals))
|
||||
|
||||
for normal in segment.normals:
|
||||
nrml.write_f32(normal.x, normal.y, normal.z)
|
||||
|
||||
if segment.colors is not None:
|
||||
with segm.create_child("CLRL") as clrl:
|
||||
clrl.write_u32(len(segment.colors))
|
||||
|
||||
for color in segment.colors:
|
||||
clrl.write_u32(pack_color(color))
|
||||
|
||||
with segm.create_child("UV0L") as uv0l:
|
||||
uv0l.write_u32(len(segment.texcoords))
|
||||
|
||||
for texcoord in segment.texcoords:
|
||||
uv0l.write_f32(texcoord.x, texcoord.y)
|
||||
|
||||
with segm.create_child("NDXL") as ndxl:
|
||||
ndxl.write_u32(len(segment.polygons))
|
||||
|
||||
for polygon in segment.polygons:
|
||||
ndxl.write_u16(len(polygon))
|
||||
|
||||
for index in polygon:
|
||||
ndxl.write_u16(index)
|
||||
|
||||
with segm.create_child("NDXT") as ndxt:
|
||||
ndxt.write_u32(len(segment.triangles))
|
||||
|
||||
for triangle in segment.triangles:
|
||||
ndxt.write_u16(triangle[0], triangle[1], triangle[2])
|
||||
|
||||
with segm.create_child("STRP") as strp:
|
||||
strp.write_u32(sum(len(strip) for strip in segment.triangle_strips))
|
||||
|
||||
for strip in segment.triangle_strips:
|
||||
strp.write_u16(strip[0] | 0x8000, strip[1] | 0x8000)
|
||||
|
||||
for index in islice(strip, 2, len(strip)):
|
||||
strp.write_u16(index)
|
31
addons/io_scene_swbf_msh/msh_utilities.py
Normal file
31
addons/io_scene_swbf_msh/msh_utilities.py
Normal file
@@ -0,0 +1,31 @@
|
||||
""" Misc utilities. """
|
||||
|
||||
from mathutils import Vector
|
||||
|
||||
def add_vec(l: Vector, r: Vector) -> Vector:
|
||||
return Vector(v0 + v1 for v0, v1 in zip(l, r))
|
||||
|
||||
def sub_vec(l: Vector, r: Vector) -> Vector:
|
||||
return Vector(v0 - v1 for v0, v1 in zip(l, r))
|
||||
|
||||
def mul_vec(l: Vector, r: Vector) -> Vector:
|
||||
return Vector(v0 * v1 for v0, v1 in zip(l, r))
|
||||
|
||||
def div_vec(l: Vector, r: Vector) -> Vector:
|
||||
return Vector(v0 / v1 for v0, v1 in zip(l, r))
|
||||
|
||||
def max_vec(l: Vector, r: Vector) -> Vector:
|
||||
return Vector(max(v0, v1) for v0, v1 in zip(l, r))
|
||||
|
||||
def min_vec(l: Vector, r: Vector) -> Vector:
|
||||
return Vector(min(v0, v1) for v0, v1 in zip(l, r))
|
||||
|
||||
def pack_color(color) -> int:
|
||||
packed = 0
|
||||
|
||||
packed |= (int(color[0] * 255.0 + 0.5) << 8)
|
||||
packed |= (int(color[1] * 255.0 + 0.5) << 16)
|
||||
packed |= (int(color[2] * 255.0 + 0.5))
|
||||
packed |= (int(color[3] * 255.0 + 0.5) << 24)
|
||||
|
||||
return packed
|
71
addons/io_scene_swbf_msh/msh_writer.py
Normal file
71
addons/io_scene_swbf_msh/msh_writer.py
Normal file
@@ -0,0 +1,71 @@
|
||||
|
||||
import io
|
||||
import struct
|
||||
|
||||
class Writer:
|
||||
def __init__(self, file, chunk_id: str, parent=None):
|
||||
self.file = file
|
||||
self.size: int = 0
|
||||
self.size_pos = None
|
||||
self.parent = parent
|
||||
|
||||
self.file.write(bytes(chunk_id[0:4], "ascii"))
|
||||
|
||||
def __enter__(self):
|
||||
self.size_pos = self.file.tell()
|
||||
self.file.write(struct.pack(f"<I", 0))
|
||||
|
||||
return self
|
||||
|
||||
def __exit__(self, exc_type, exc_value, traceback):
|
||||
if self.size > self.MAX_SIZE:
|
||||
raise OverflowError(f".msh file overflowed max size. size = {self.size} MAX_SIZE = {self.MAX_SIZE}")
|
||||
|
||||
if (self.size % 4) > 0:
|
||||
padding = 4 - (self.size % 4)
|
||||
self.write_bytes(bytes([0 for i in range(padding)]))
|
||||
|
||||
head_pos = self.file.tell()
|
||||
self.file.seek(self.size_pos)
|
||||
self.file.write(struct.pack(f"<I", self.size))
|
||||
self.file.seek(head_pos)
|
||||
|
||||
if self.parent is not None:
|
||||
self.parent.size += self.size
|
||||
|
||||
def write_bytes(self, packed_bytes):
|
||||
self.size += len(packed_bytes)
|
||||
self.file.write(packed_bytes)
|
||||
|
||||
def write_string(self, string: str):
|
||||
self.write_bytes(bytes(string, "utf-8"))
|
||||
self.write_bytes(b'\0')
|
||||
|
||||
def write_i8(self, *ints):
|
||||
self.write_bytes(struct.pack(f"<{len(ints)}b", *ints))
|
||||
|
||||
def write_u8(self, *ints):
|
||||
self.write_bytes(struct.pack(f"<{len(ints)}B", *ints))
|
||||
|
||||
def write_i16(self, *ints):
|
||||
self.write_bytes(struct.pack(f"<{len(ints)}h", *ints))
|
||||
|
||||
def write_u16(self, *ints):
|
||||
self.write_bytes(struct.pack(f"<{len(ints)}H", *ints))
|
||||
|
||||
def write_i32(self, *ints):
|
||||
self.write_bytes(struct.pack(f"<{len(ints)}i", *ints))
|
||||
|
||||
def write_u32(self, *ints):
|
||||
self.write_bytes(struct.pack(f"<{len(ints)}I", *ints))
|
||||
|
||||
def write_f32(self, *floats):
|
||||
self.write_bytes(struct.pack(f"<{len(floats)}f", *floats))
|
||||
|
||||
def create_child(self, child_id: str):
|
||||
child = Writer(self.file, chunk_id=child_id, parent=self)
|
||||
self.size += 8
|
||||
|
||||
return child
|
||||
|
||||
MAX_SIZE: int = 2147483647 - 8
|
Reference in New Issue
Block a user