Add vertex colors to blender + fix unpack_color()
This commit is contained in:
parent
a62f56d461
commit
13a6511f23
@ -144,6 +144,7 @@ def model_to_mesh(model: Model, scene: Scene, materials_map : Dict[str, bpy.type
|
|||||||
vertex_positions = []
|
vertex_positions = []
|
||||||
vertex_uvs = []
|
vertex_uvs = []
|
||||||
vertex_normals = []
|
vertex_normals = []
|
||||||
|
vertex_colors = []
|
||||||
|
|
||||||
# Keeps track of which vertices each group of weights affects
|
# Keeps track of which vertices each group of weights affects
|
||||||
# i.e. maps offset of vertices -> weights that affect them
|
# i.e. maps offset of vertices -> weights that affect them
|
||||||
@ -180,6 +181,11 @@ def model_to_mesh(model: Model, scene: Scene, materials_map : Dict[str, bpy.type
|
|||||||
if segment.normals:
|
if segment.normals:
|
||||||
vertex_normals += [tuple(convert_vector_space(n)) for n in segment.normals]
|
vertex_normals += [tuple(convert_vector_space(n)) for n in segment.normals]
|
||||||
|
|
||||||
|
if segment.colors:
|
||||||
|
vertex_colors.extend(segment.colors)
|
||||||
|
else:
|
||||||
|
[vertex_colors.extend([0.0, 0.0, 0.0, 1.0]) for _ in range(len(segment.positions))]
|
||||||
|
|
||||||
if segment.weights:
|
if segment.weights:
|
||||||
vertex_weights_offsets[polygon_index_offset] = segment.weights
|
vertex_weights_offsets[polygon_index_offset] = segment.weights
|
||||||
|
|
||||||
@ -215,7 +221,6 @@ def model_to_mesh(model: Model, scene: Scene, materials_map : Dict[str, bpy.type
|
|||||||
blender_mesh.vertices.add(len(vertex_positions))
|
blender_mesh.vertices.add(len(vertex_positions))
|
||||||
blender_mesh.vertices.foreach_set("co", [component for vertex_position in vertex_positions for component in vertex_position])
|
blender_mesh.vertices.foreach_set("co", [component for vertex_position in vertex_positions for component in vertex_position])
|
||||||
|
|
||||||
|
|
||||||
# LOOPS
|
# LOOPS
|
||||||
|
|
||||||
flat_indices = [index for polygon in polygons for index in polygon]
|
flat_indices = [index for polygon in polygons for index in polygon]
|
||||||
@ -233,6 +238,9 @@ def model_to_mesh(model: Model, scene: Scene, materials_map : Dict[str, bpy.type
|
|||||||
blender_mesh.uv_layers.new(do_init=False)
|
blender_mesh.uv_layers.new(do_init=False)
|
||||||
blender_mesh.uv_layers[0].data.foreach_set("uv", [component for i in flat_indices for component in vertex_uvs[i]])
|
blender_mesh.uv_layers[0].data.foreach_set("uv", [component for i in flat_indices for component in vertex_uvs[i]])
|
||||||
|
|
||||||
|
# Colors
|
||||||
|
blender_mesh.color_attributes.new("COLOR0", "FLOAT_COLOR", "POINT")
|
||||||
|
blender_mesh.color_attributes[0].data.foreach_set("color", vertex_colors)
|
||||||
|
|
||||||
|
|
||||||
# POLYGONS/FACES
|
# POLYGONS/FACES
|
||||||
|
@ -39,12 +39,9 @@ def pack_color(color) -> int:
|
|||||||
return packed
|
return packed
|
||||||
|
|
||||||
def unpack_color(color: int) -> List[float]:
|
def unpack_color(color: int) -> List[float]:
|
||||||
|
r = (color >> 16 & 0xFF) / 255.0
|
||||||
mask = int(0x000000ff)
|
g = (color >> 8 & 0xFF) / 255.0
|
||||||
|
b = (color >> 0 & 0xFF) / 255.0
|
||||||
r = (color & (mask << 16)) / 255.0
|
a = (color >> 24 & 0xFF) / 255.0
|
||||||
g = (color & (mask << 8)) / 255.0
|
|
||||||
b = (color & mask) / 255.0
|
|
||||||
a = (color & (mask << 24)) / 255.0
|
|
||||||
|
|
||||||
return [r,g,b,a]
|
return [r,g,b,a]
|
||||||
|
Loading…
Reference in New Issue
Block a user