Fixed import of animations to allow for bulk import
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f451be4d18
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@ -162,14 +162,14 @@ def menu_func_export(self, context):
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class ImportMSH(Operator, ImportHelper):
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""" Import an SWBF .msh file. """
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""" Import SWBF .msh file(s). """
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bl_idname = "swbf_msh.import"
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bl_label = "Import SWBF .msh File(s)"
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filename_ext = ".msh"
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files: CollectionProperty(
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name="File Path",
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name="File Path(s)",
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type=bpy.types.OperatorFileListElement,
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)
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@ -181,7 +181,7 @@ class ImportMSH(Operator, ImportHelper):
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animation_only: BoolProperty(
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name="Import Animation(s)",
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description="Import on or more animations from the selected files and append each as a new Action to currently selected Armature.",
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description="Import one or more animations from the selected files and append each as a new Action to currently selected Armature.",
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default=False
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)
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@ -32,7 +32,6 @@ def extract_and_apply_anim(filename : str, scene : Scene):
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if scene.animation is None:
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raise Exception("No animation found in msh file!")
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else:
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head, tail = os.path.split(filename)
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anim_name = tail.split(".")[0]
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@ -40,6 +39,11 @@ def extract_and_apply_anim(filename : str, scene : Scene):
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if anim_name in bpy.data.actions:
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bpy.data.actions.remove(bpy.data.actions[anim_name], do_unlink=True)
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for nt in arma.animation_data.nla_tracks:
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if anim_name == nt.strips[0].name:
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arma.animation_data.nla_tracks.remove(nt)
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action = bpy.data.actions.new(anim_name)
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action.use_fake_user = True
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@ -103,4 +107,5 @@ def extract_and_apply_anim(filename : str, scene : Scene):
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fcurve_loc_z.keyframe_points.insert(i,t.z)
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arma.animation_data.action = action
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track = arma.animation_data.nla_tracks.new()
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track.strips.new(action.name, action.frame_range[0], action)
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