Add vertex colors to blender + fix unpack_color()
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		@@ -40,6 +40,7 @@ def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str,
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    vertex_positions = []
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					    vertex_positions = []
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    vertex_uvs = []
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					    vertex_uvs = []
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    vertex_normals = []
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					    vertex_normals = []
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					    vertex_colors = []
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    # Keeps track of which vertices each group of weights affects
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					    # Keeps track of which vertices each group of weights affects
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    # i.e. maps offset of vertices -> weights that affect them
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					    # i.e. maps offset of vertices -> weights that affect them
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@@ -76,6 +77,11 @@ def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str,
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            if segment.normals:
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					            if segment.normals:
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                vertex_normals += [tuple(convert_vector_space(n)) for n in segment.normals]
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					                vertex_normals += [tuple(convert_vector_space(n)) for n in segment.normals]
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					            if segment.colors:
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					                vertex_colors.extend(segment.colors)
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					            else:
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					                [vertex_colors.extend([0.0, 0.0, 0.0, 1.0]) for _ in range(len(segment.positions))]
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            if segment.weights:
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					            if segment.weights:
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                vertex_weights_offsets[polygon_index_offset] = segment.weights
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					                vertex_weights_offsets[polygon_index_offset] = segment.weights
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@@ -111,7 +117,6 @@ def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str,
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        blender_mesh.vertices.add(len(vertex_positions))
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					        blender_mesh.vertices.add(len(vertex_positions))
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        blender_mesh.vertices.foreach_set("co", [component for vertex_position in vertex_positions for component in vertex_position])
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					        blender_mesh.vertices.foreach_set("co", [component for vertex_position in vertex_positions for component in vertex_position])
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        # LOOPS 
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					        # LOOPS 
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        flat_indices = [index for polygon in polygons for index in polygon]
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					        flat_indices = [index for polygon in polygons for index in polygon]
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@@ -129,6 +134,9 @@ def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str,
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        blender_mesh.uv_layers.new(do_init=False)
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					        blender_mesh.uv_layers.new(do_init=False)
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        blender_mesh.uv_layers[0].data.foreach_set("uv", [component for i in flat_indices for component in vertex_uvs[i]])
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					        blender_mesh.uv_layers[0].data.foreach_set("uv", [component for i in flat_indices for component in vertex_uvs[i]])
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					        # Colors
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					        blender_mesh.color_attributes.new("COLOR0", "FLOAT_COLOR", "POINT")
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					        blender_mesh.color_attributes[0].data.foreach_set("color", vertex_colors)
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        # POLYGONS/FACES
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					        # POLYGONS/FACES
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@@ -39,12 +39,9 @@ def pack_color(color) -> int:
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    return packed
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					    return packed
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def unpack_color(color: int) -> List[float]:
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					def unpack_color(color: int) -> List[float]:
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					    r = (color >> 16 & 0xFF) / 255.0
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    mask = int(0x000000ff)
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					    g = (color >> 8  & 0xFF) / 255.0
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					    b = (color >> 0  & 0xFF) / 255.0
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    r = (color & (mask << 16)) / 255.0
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					    a = (color >> 24 & 0xFF) / 255.0
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    g = (color & (mask << 8)) / 255.0
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    b = (color & mask) / 255.0
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    a = (color & (mask << 24)) / 255.0
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    return [r,g,b,a]
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					    return [r,g,b,a]
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