Reader class simplified

This commit is contained in:
William Herald Snyder
2020-11-01 18:11:26 -05:00
parent 706c32431d
commit 049803f750
4 changed files with 104 additions and 31 deletions

View File

@@ -14,6 +14,8 @@ from .msh_utilities import *
from .msh_model_gather import *
from .crc import *
import os
def extract_models(scene: Scene, materials_map):
@@ -21,9 +23,13 @@ def extract_models(scene: Scene, materials_map):
model_map = {}
for model in sort_by_parent(scene.models):
new_obj = None
if model.name.startswith("p_") or "collision" in model.name:
continue
if model.model_type == ModelType.STATIC or model.model_type == ModelType.SKIN:
if model.model_type == ModelType.STATIC:
new_mesh = bpy.data.meshes.new(model.name)
verts = []
faces = []
@@ -42,10 +48,11 @@ def extract_models(scene: Scene, materials_map):
offset += len(seg.positions)
new_mesh.from_pydata(verts, [], faces)
new_mesh.update()
new_mesh.validate()
'''
edit_mesh = bmesh.new()
edit_mesh.from_mesh(new_mesh)
@@ -59,12 +66,12 @@ def extract_models(scene: Scene, materials_map):
loop[uvlayer].uv = tuple([texcoord.x, texcoord.y])
edit_mesh.to_mesh(new_mesh)
edit_mesh.free()
edit_mesh.free()
'''
new_obj = bpy.data.objects.new(new_mesh.name, new_mesh)
'''
Assign Materials - will do per segment later...
'''
@@ -97,7 +104,7 @@ def extract_models(scene: Scene, materials_map):
def extract_materials(scene: Scene) -> Dict[str,bpy.types.Material]:
def extract_materials(folder_path: str, scene: Scene) -> Dict[str,bpy.types.Material]:
extracted_materials = {}
@@ -106,9 +113,16 @@ def extract_materials(scene: Scene) -> Dict[str,bpy.types.Material]:
new_mat = bpy.data.materials.new(name=material_name)
new_mat.use_nodes = True
bsdf = new_mat.node_tree.nodes["Principled BSDF"]
texImage = new_mat.node_tree.nodes.new('ShaderNodeTexImage')
texImage.image = bpy.data.images.load("/Users/will/Desktop/grad.jpg")
new_mat.node_tree.links.new(bsdf.inputs['Base Color'], texImage.outputs['Color'])
tex_path_def = os.path.join(folder_path, scene.materials[material_name].texture0)
tex_path_alt = os.path.join(folder_path, "PC", scene.materials[material_name].texture0)
tex_path = tex_path_def if os.path.exists(tex_path_def) else tex_path_alt
if os.path.exists(tex_path):
texImage = new_mat.node_tree.nodes.new('ShaderNodeTexImage')
texImage.image = bpy.data.images.load(tex_path)
new_mat.node_tree.links.new(bsdf.inputs['Base Color'], texImage.outputs['Color'])
extracted_materials[material_name] = new_mat
@@ -116,10 +130,12 @@ def extract_materials(scene: Scene) -> Dict[str,bpy.types.Material]:
def extract_scene(scene: Scene):
return None
#matmap = extract_materials(scene)
#extract_models(scene, matmap)
def extract_scene(filepath: str, scene: Scene):
folder = os.path.join(os.path.dirname(filepath),"")
matmap = extract_materials(folder,scene)
extract_models(scene, matmap)