SWBF-msh-Blender-IO/addons/io_scene_swbf_msh/msh_material_gather.py

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2019-11-15 03:28:09 +00:00
""" Gathers the Blender materials and returns them as a dictionary of
strings and Material objects. """
import bpy
from typing import Dict
from .msh_material import *
def gather_materials() -> Dict[str, Material]:
""" Gathers the Blender materials and returns them as
a dictionary of strings and Material objects. """
materials: Dict[str, Material] = {}
for blender_material in bpy.data.materials:
materials[blender_material.name] = read_material(blender_material)
return materials
def read_material(blender_material: bpy.types.Material) -> Material:
""" Reads a the swbf_msh properties from a Blender material and
returns a Material object. """
result = Material()
if blender_material.swbf_msh is None:
return result
props = blender_material.swbf_msh
result.specular_color = props.specular_color.copy()
result.rendertype = _read_material_props_rendertype(props)
result.flags = _read_material_props_flags(props)
result.data = _read_material_props_data(props)
result.texture0 = props.diffuse_map
result.texture1 = _read_normal_map_or_distortion_map_texture(props)
result.texture2 = _read_detail_texture(props)
result.texture3 = _read_envmap_texture(props)
return result
_RENDERTYPES_MAPPING = {
"NORMAL_BF2": Rendertype.NORMAL,
"SCROLLING_BF2": Rendertype.SCROLLING,
"ENVMAPPED_BF2": Rendertype.ENVMAPPED,
"ANIMATED_BF2": Rendertype.ANIMATED,
"REFRACTION_BF2": Rendertype.REFRACTION,
"BLINK_BF2": Rendertype.BLINK,
"NORMALMAPPED_TILED_BF2": Rendertype.NORMALMAPPED_TILED,
"NORMALMAPPED_ENVMAPPED_BF2": Rendertype.NORMALMAPPED_ENVMAPPED,
"NORMALMAPPED_BF2": Rendertype.NORMALMAPPED,
"NORMALMAPPED_TILED_ENVMAPPED_BF2": Rendertype.NORMALMAPPED_TILED_ENVMAP}
def _read_material_props_rendertype(props) -> Rendertype:
return _RENDERTYPES_MAPPING[props.rendertype]
def _read_material_props_flags(props) -> MaterialFlags:
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if "REFRACTION" in props.rendertype:
return MaterialFlags.BLENDED_TRANSPARENCY
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flags = MaterialFlags.NONE
if props.blended_transparency:
flags |= MaterialFlags.BLENDED_TRANSPARENCY
if props.additive_transparency:
flags |= MaterialFlags.ADDITIVE_TRANSPARENCY
if props.hardedged_transparency:
flags |= MaterialFlags.HARDEDGED_TRANSPARENCY
if props.unlit:
flags |= MaterialFlags.UNLIT
if props.glow:
flags |= MaterialFlags.GLOW
if props.perpixel:
flags |= MaterialFlags.PERPIXEL
if props.specular:
flags |= MaterialFlags.SPECULAR
if props.doublesided:
flags |= MaterialFlags.DOUBLESIDED
return flags
def _read_material_props_data(props) -> Tuple[int, int]:
if "SCROLLING" in props.rendertype:
return (props.scroll_speed_u, props.scroll_speed_v)
if "BLINK" in props.rendertype:
return (props.blink_min_brightness, props.blink_speed)
if "NORMALMAPPED_TILED" in props.rendertype:
return (props.normal_map_tiling_u, props.normal_map_tiling_v)
if "REFRACTION" in props.rendertype:
return (0, 0)
if "ANIMATED" in props.rendertype:
return (int(str(props.animation_length).split("_")[1]), props.animation_speed)
return (props.detail_map_tiling_u, props.detail_map_tiling_v)
def _read_normal_map_or_distortion_map_texture(props) -> str:
if "REFRACTION" in props.rendertype:
return props.distortion_map
if "NORMALMAPPED" in props.rendertype:
return props.normal_map
return ""
def _read_detail_texture(props) -> str:
if "REFRACTION" in props.rendertype:
return ""
return props.detail_map
def _read_envmap_texture(props) -> str:
if "ENVMAPPED" not in props.rendertype:
return ""
return props.environment_map