* address TODO item for split_pane_manager plugin and bound keys * add split_pane_manager plugin with create/close split view commands * move sibling focus/move commands from core into plugin system * remove legacy toggle_source_view plugin * redesign EditorsContainer to use simpler Box-based layout * refactor source view API to return (scrolled_window, source_view) * add source view lifecycle events (create/remove/removed) * rename GetNewCommandSystemEvent → CreateCommandSystemEvent * update CommandsController to support command system creation and cleanup * ensure command systems are removed with their source views * improve focus border handling across sibling chains * update telescope integration for new source view structure * clean up container imports and initialization logic * remove old keybindings and align with new split pane workflow
19 lines
566 B
Markdown
19 lines
566 B
Markdown
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### Add
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1. Add Godot LSP Client
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1. Add Terminal plugin
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1. Add <Ctrl\>i to **lsp_manager** to list who implements xyz
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### Change
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1. Make **telescope** plugin a generic base to allow query mode additions through plugins
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1. Make **lsp_manager** hard coded values configurable, plus add respective fields to UI
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### Fix
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- Fix <Ctrl\>z in multi-insert mode being funky. Insure updates happen on block level.
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I.E, maybe push updates to queue to insure block undo/redo?
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- Fix on lsp client unload to close files lsp side and unload server endpoint
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