29 lines
1.0 KiB
GDScript
29 lines
1.0 KiB
GDScript
class_name Player extends Node
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func process(_delta: float) -> Globals.ControllerCommand:
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if Input.is_action_pressed("pull_up"):
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return Globals.ControllerCommand.PULL_UP
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if Input.is_action_pressed("push_down"):
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return Globals.ControllerCommand.PUSH_DOWN
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if Input.is_action_pressed("yaw_left"):
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return Globals.ControllerCommand.YAW_LEFT
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if Input.is_action_pressed("yaw_right"):
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return Globals.ControllerCommand.YAW_RIGHT
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if Input.is_action_pressed("roll_left"):
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return Globals.ControllerCommand.ROLL_LEFT
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if Input.is_action_pressed("roll_right"):
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return Globals.ControllerCommand.ROLL_RIGHT
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if Input.is_action_pressed("throttle_up"):
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return Globals.ControllerCommand.THROTTLE_UP
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if Input.is_action_pressed("throttle_down"):
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return Globals.ControllerCommand.THROTTLE_DOWN
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return Globals.ControllerCommand.NONE
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func physics_process(_delta: float) -> Globals.ControllerCommand:
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return Globals.ControllerCommand.NONE
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func unhandled_input(_event: InputEvent) -> Globals.ControllerCommand:
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return Globals.ControllerCommand.NONE
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