71 lines
2.1 KiB
GDScript
71 lines
2.1 KiB
GDScript
class_name BaseJet extends Node
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var CONFLICT_SIDE = Globals.Faction.NEUTRAL
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var HEALTH: int = 100
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var YAW_SPEED: int = 50
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var ROLL_SPEED: int = 100
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var MIN_SPEED: int = 200
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var MAX_SPEED: int = 2000
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var ACCELERATION: int = 15
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var speed: float = float(MIN_SPEED)
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func do_action(
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action: Globals.ControllerCommand,
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delta: float,
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jet: Jet
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) -> void:
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var change_rate: float = deg_to_rad(1) * delta
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match action:
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Globals.ControllerCommand.PITCH_UP:
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pitch_up(change_rate, jet)
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Globals.ControllerCommand.PITCH_DOWN:
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pitch_down(change_rate, jet)
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Globals.ControllerCommand.YAW_LEFT:
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yaw_left(change_rate, jet)
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Globals.ControllerCommand.YAW_RIGHT:
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yaw_right(change_rate, jet)
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Globals.ControllerCommand.ROLL_LEFT:
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roll_left(change_rate, jet)
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Globals.ControllerCommand.ROLL_RIGHT:
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roll_right(change_rate, jet)
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Globals.ControllerCommand.THROTTLE_UP:
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throttle_up(delta)
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Globals.ControllerCommand.THROTTLE_DOWN:
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throttle_down(delta)
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_:
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pass
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func pitch_up(change_rate: float, jet: Jet) -> void:
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jet.rotate_object_local(Vector3.RIGHT, change_rate * MIN_SPEED)
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func pitch_down(change_rate: float, jet: Jet) -> void:
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jet.rotate_object_local(Vector3.LEFT, change_rate * MIN_SPEED)
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func yaw_left(change_rate: float, jet: Jet) -> void:
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jet.rotate_object_local(Vector3.UP, change_rate * YAW_SPEED)
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func yaw_right(change_rate: float, jet: Jet) -> void:
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jet.rotate_object_local(Vector3.DOWN, change_rate * YAW_SPEED)
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func roll_left(change_rate: float, jet: Jet) -> void:
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jet.rotate_object_local(Vector3.BACK, change_rate * ROLL_SPEED)
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func roll_right(change_rate: float, jet: Jet) -> void:
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jet.rotate_object_local(Vector3.FORWARD, change_rate * ROLL_SPEED)
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func throttle_up(delta: float) -> void:
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speed = move_toward(speed, MAX_SPEED, ACCELERATION * delta)
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func throttle_down(delta: float) -> void:
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speed = move_toward(speed, MIN_SPEED, ACCELERATION * delta)
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#func cpu_fly_at(change_rate: float, jet: Jet):
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# jet.rotate_toward(...)
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# NOTE: example to consider
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# runner_visual.angle = rotate_toward(runner_visual.angle, direction.orthogonal().angle(), 8.0 * delta)
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