42 lines
1.0 KiB
GDScript
42 lines
1.0 KiB
GDScript
class_name Jet extends Node3D
|
|
|
|
|
|
|
|
@export_enum("CPU:0", "PLAYER:1") var control_mode: int = JetController.CPU_MODE
|
|
@export_enum("Allies:0", "Axis:1") var CONFLICT_SIDE: int
|
|
|
|
@onready var camera: Camera3D = $camera
|
|
@onready var controller: JetController = $controller
|
|
|
|
|
|
func _ready() -> void:
|
|
print("Jet ready: ", is_node_ready())
|
|
print("Camera: ", camera)
|
|
|
|
pass
|
|
|
|
func _process(delta: float) -> void:
|
|
var action = controller.process(delta)
|
|
if not action: return
|
|
|
|
#func _physics_process(delta: float) -> void:
|
|
#var action = controller.physics_process(delta)
|
|
#if not action: return
|
|
|
|
#func _unhandled_input(event: InputEvent) -> void:
|
|
#var action = controller.unhandled_input(event)
|
|
#if not action: return
|
|
|
|
func set_model(model: Node):
|
|
add_child(model)
|
|
|
|
func set_as_player():
|
|
print("Setting player. Ready: ", is_node_ready())
|
|
print("Camera reference: ", camera)
|
|
camera.current = true
|
|
controller.control_mode = controller.PLAYER_MODE
|
|
|
|
func set_as_cpu():
|
|
camera.current = false
|
|
controller.control_mode = controller.CPU_MODE
|