Files

47 lines
1.1 KiB
GDScript

class_name CPU extends Node
var command: Globals.ControllerCommand = Globals.ControllerCommand.NONE
var throttle: Globals.ControllerCommand = Globals.ControllerCommand.NONE
func process(_delta: float) -> Globals.ControllerCommand:
return command
func physics_process(_delta: float) -> Globals.ControllerCommand:
return command
func unhandled_input(_event: InputEvent) -> Globals.ControllerCommand:
return command
func pitch_up() -> void:
command = Globals.ControllerCommand.PITCH_UP
func pitch_down() -> void:
command = Globals.ControllerCommand.PITCH_DOWN
func yaw_left() -> void:
command = Globals.ControllerCommand.YAW_LEFT
func yaw_right() -> void:
command = Globals.ControllerCommand.YAW_RIGHT
func roll_left() -> void:
command = Globals.ControllerCommand.ROLL_LEFT
func roll_right() -> void:
command = Globals.ControllerCommand.ROLL_RIGHT
func throttle_up() -> void:
throttle = Globals.ControllerCommand.THROTTLE_UP
func throttle_down() -> void:
throttle = Globals.ControllerCommand.THROTTLE_DOWN
func throttle_neutral() -> void:
throttle = Globals.ControllerCommand.NONE
func no_action() -> void:
command = Globals.ControllerCommand.NONE