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GrowlerFury/scenes/jet.gd
T

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class_name Jet extends Node3D
var ALLIES_SIDE: EaglePlus = EaglePlus.new()
var AXIS_SIDE: SakerFalcon = SakerFalcon.new()
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@export_enum("CPU:0", "PLAYER:1") var control_mode: int = JetController.CPU_MODE
@export_enum("Allies:0", "Axis:1") var CONFLICT_SIDE: int = ALLIES_SIDE.CONFLICT_SIDE
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const JET_MODEL: Dictionary = {
ALLIES_SIDE.CONFLICT_SIDE: ALLIES_SIDE.MODEL,
AXIS_SIDE.CONFLICT_SIDE: AXIS_SIDE.MODEL
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}
@onready var camera: Camera3D = $camera
@onready var controller: JetController = $controller
func _ready() -> void:
_load_jet(CONFLICT_SIDE)
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if JetController.CPU_MODE == control_mode:
set_as_cpu()
elif JetController.PLAYER_MODE == control_mode:
set_as_player()
func _process(delta: float) -> void:
var action = controller.process(delta)
if not action: return
#func _physics_process(delta: float) -> void:
#var action = controller.physics_process(delta)
#if not action: return
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#func _unhandled_input(event: InputEvent) -> void:
#var action = controller.unhandled_input(event)
#if not action: return
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func _load_jet(type: int = CONFLICT_SIDE):
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add_child( JET_MODEL[type].instantiate() )
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func set_as_player():
camera.current = true
controller.control_mode = controller.PLAYER_MODE
func set_as_cpu():
camera.current = false
controller.control_mode = controller.CPU_MODE