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GrowlerFury/scenes/jet.gd
T

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2026-10-18 14:56:21 -05:00
class_name Jet extends Node3D
const ALLIES_SIDE: int = 0
const ALLY_JET = preload("uid://cfcid44xnsbdt")
const AXIS_SIDE: int = 1
const AXIS_JET = preload("uid://d07rxx62esueq")
@export_enum("CPU:0", "PLAYER:1") var control_mode: int = JetController.CPU_MODE
@export_enum("Allies:0", "Axis:1") var CONFLICT_SIDE: int = ALLIES_SIDE
const JET_MODEL: Dictionary = {
ALLIES_SIDE: ALLY_JET,
AXIS_SIDE: AXIS_JET
}
@onready var camera: Camera3D = $camera
@onready var controller: JetController = $controller
func _ready() -> void:
load_jet(CONFLICT_SIDE)
if JetController.CPU_MODE == control_mode:
set_as_cpu()
elif JetController.PLAYER_MODE == control_mode:
set_as_player()
func _process(delta: float) -> void:
var action = controller.process(delta)
if not action: return
func _physics_process(delta: float) -> void:
controller.physics_process(delta)
func _unhandled_input(event: InputEvent) -> void:
controller.unhandled_input(event)
func load_jet(type: int = CONFLICT_SIDE):
add_child( JET_MODEL[type].instantiate() )
func set_as_player():
camera.current = true
controller.control_mode = controller.PLAYER_MODE
func set_as_cpu():
camera.current = false
controller.control_mode = controller.CPU_MODE
func pull_up():
pass
func push_down():
pass
func yaw_left():
pass
func yaw_right():
pass
func roll_left():
pass
func roll_right():
pass