Created-Armory-Nodes/Sources/armory/logicnode/LookAtNode.hx

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2018-08-13 02:07:28 +00:00
package armory.logicnode;
import iron.object.Object;
import iron.math.Vec3;
import armory.trait.physics.RigidBody;
class LookAtNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run() {
var targeter:Object = inputs[1].get();
var target:Object = inputs[2].get();
var threeDeeTrack:Bool = inputs[3].get();
var targeterRot:Vec3;
var targetLoc:Vec3;
if (targeter == null || target == null) return;
targeterRot = new Vec3(targeter.transform.rot.x,
targeter.transform.rot.y,
targeter.transform.rot.z);
targetLoc = new Vec3(target.transform.loc.x,
target.transform.loc.y,
target.transform.loc.z);
var newZLook = targeterRot.z + (targeterRot.z - (targetLoc.y / targetLoc.x));
if ( threeDeeTrack == true ) {
targeter.transform
.setRotation(targeterRot.x, targetLoc.y, newZLook);
} else {
targeter.transform
.setRotation(targeterRot.x, targeterRot.y, newZLook);
}
#if arm_physics
var rigidBody = targeter.getTrait(RigidBody);
if (rigidBody != null) rigidBody.syncTransform();
#end
super.run();
}
}