Initial commit...

This commit is contained in:
Maxim Stewart 2018-08-12 21:07:28 -05:00
parent 58cbccea2a
commit bd3159b023
6 changed files with 137 additions and 1 deletions

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Images/Look At.png Normal file

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# Created-Armory-Nodes
These are Armory Nodes I've Made...
These are Armory Nodes I've Made...
<ul>
<li>Enhanced Transform</li>
@ -13,3 +13,7 @@ I want to add the following:
<li>Near</li>
<li>Track To</li>
</ul>
# Images
![1 Enhanced Transform](Images/Enhanced Transform.png)
![2 Pane View](Images/Look At.png)

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package armory.logicnode;
import iron.object.Object;
import iron.math.Vec4;
import armory.trait.physics.RigidBody;
class EnhancedTransformNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run() {
var object:Object = inputs[1].get();
var loc:Vec4 = inputs[2].get();
var rot:Vec4 = inputs[3].get();
var scale:Vec4 = inputs[4].get();
if (loc == null || rot == null || scale == null) return;
// Location transform
object.transform.loc.x = loc.x;
object.transform.loc.y = loc.y;
object.transform.loc.z = loc.z;
// Rotation transform
object.transform.rot.fromEuler(rot.x, rot.y, rot.z);
object.transform.buildMatrix();
// Scale transform
object.transform.scale.x = scale.x;
object.transform.scale.y = scale.y;
object.transform.scale.z = scale.z;
#if arm_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) rigidBody.syncTransform();
#end
super.run();
}
}

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package armory.logicnode;
import iron.object.Object;
import iron.math.Vec3;
import armory.trait.physics.RigidBody;
class LookAtNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run() {
var targeter:Object = inputs[1].get();
var target:Object = inputs[2].get();
var threeDeeTrack:Bool = inputs[3].get();
var targeterRot:Vec3;
var targetLoc:Vec3;
if (targeter == null || target == null) return;
targeterRot = new Vec3(targeter.transform.rot.x,
targeter.transform.rot.y,
targeter.transform.rot.z);
targetLoc = new Vec3(target.transform.loc.x,
target.transform.loc.y,
target.transform.loc.z);
var newZLook = targeterRot.z + (targeterRot.z - (targetLoc.y / targetLoc.x));
if ( threeDeeTrack == true ) {
targeter.transform
.setRotation(targeterRot.x, targetLoc.y, newZLook);
} else {
targeter.transform
.setRotation(targeterRot.x, targeterRot.y, newZLook);
}
#if arm_physics
var rigidBody = targeter.getTrait(RigidBody);
if (rigidBody != null) rigidBody.syncTransform();
#end
super.run();
}
}

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blender.py Normal file
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from bpy.types import Node
from arm.logicnode.arm_nodes import *
import arm.nodes_logic
class EnhancedTransformNode(Node, ArmLogicTreeNode):
'''EnhancedTransformNode'''
bl_idname = 'LNEnhancedTransformNode'
bl_label = 'Enhanced Transform'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('NodeSocketVector', 'Location')
self.inputs.new('NodeSocketVector', 'Rotation')
self.inputs.new('NodeSocketVector', 'Scale')
self.inputs[-1].default_value = [1.0, 1.0, 1.0]
self.outputs.new('ArmNodeSocketAction', 'Out')
class LookAtNode(Node, ArmLogicTreeNode):
'''LookAtNode'''
bl_idname = 'LNLookAtNode'
bl_label = 'Look At'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('NodeSocketBool', '3D Track')
self.outputs.new('ArmNodeSocketAction', 'Out')
def register():
# Add custom nodes
add_node(EnhancedTransformNode, category='Action')
add_node(LookAtNode, category='Action')
# Register newly added nodes
arm.nodes_logic.register_nodes()