* add Free Ball game mode and lobby selection * refactor base mode ball state tracking for reaped/sunk balls * add player ownership tracking and colored-ball support * add initial 9-ball mode implementation * update 8-ball and snooker modes to use base ball handling * replicate ball linear velocity for multiplayer synchronization * improve ball collision sound propagation and physics settings * reenable game music and initialize game signals * improve lobby input focus and mode selection behavior * adjust cue impulse origin and default game mode
34 lines
735 B
GDScript
34 lines
735 B
GDScript
class_name Ball9 extends BaseMode
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func reap_ball(ball: Node3D) -> void:
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super(ball)
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if ball.name == "09_ball":
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# TODO: 9 ball must not be be destroyed. Handle rule...
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pass
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func process_ball(ball: Node3D) -> void:
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super(ball)
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if ball.name == "09_ball":
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# TODO: 9 ball must be sunk last. Handle rule...
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pass
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func handle_switch_user() -> void:
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push_warning("Balls reaped: ", balls_reaped.size() )
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push_warning("Balls sunk: ", balls_sunk.size() )
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if not balls_reaped.is_empty():
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# TODO: Handle points, etc
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balls_reaped.clear()
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if balls_sunk.is_empty():
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Globals.game_state.switch_active_player()
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return
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# TODO: Handle points, etc
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# Globals.multiplayer_data.current_turn_player_id
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balls_sunk.clear()
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