Files
Billiards/scenes/individual_parts/balls/balls.gd

44 lines
1.1 KiB
GDScript

class_name Balls extends BallsMultiplayer
func _ready() -> void:
for ball in bodies.get_children():
_set_ball_physics(ball)
setup_multiplayer()
func _physics_process(_delta: float) -> void:
if not Globals.multiplayer_data.can_do_request_server_only():
return
if not balls_moving:
if white_ball.linear_velocity.length() == 0.0:
return
balls_moving = false
for ball in bodies.get_children():
if ball.linear_velocity.length() == 0.0: continue
balls_moving = true
break
if not balls_moving:
Globals.game_state.balls_stopped_moving.emit()
func _on__ball_body_entered(ball: Node) -> void:
if not Globals.multiplayer_data.can_do_request_server_only():
return
if ball.name == "pool_table": return
var speed = ball.linear_velocity.length()
var speed_norm = clamp(speed / max_speed, 0.0, 1.0)
var volume = remap(
speed,
min_speed, max_speed,
min_volume_db, max_volume_db
)
ball_sounds.pitch_scale = lerp(min_pitch, max_pitch, pow(speed_norm, 0.5))
ball_sounds.volume_db = clamp(volume, min_volume_db, max_volume_db)
ball_sounds.play()