Refactor game mode scoring and win conditions

* Add overridable hooks for sunk/reaped ball handling and turn behavior.
* Implement default scoring and game-over messaging across game modes.
* Add pretty game mode names for win-condition messages.
* Update Free Ball, Last Ball, and Snooker modes to return win-condition messages.
* Move the reset button lookup to the scene root for multiplayer setup.
* Move camera controller scene to shared base UI. Move parts of it to new game_data UI node.
* Add commented test state generation for end-state testing.
This commit is contained in:
2026-08-14 03:38:04 -05:00
parent 034ba45859
commit ed6f243b93
16 changed files with 298 additions and 125 deletions

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extends Control
@onready var player_lbl: Label = $vbox/hbox/hbox/player_lbl
@onready var active_lbl: Label = $vbox/hbox/hbox/active_lbl
@onready var reset_bttn: Button = $vbox/hbox/hbox2/reset_bttn
func _ready() -> void:
setup_signals()
setup_multiplayer()
MessageBus.emit_local("update_active_lbl", null)
func setup_signals() -> void:
MessageBus.subscribe("update_active_lbl", _on_update_active_lbl)
func setup_multiplayer() -> void:
player_lbl.text = Globals.game_data.player_id
if not Globals.multiplayer_data.is_multiplayer_active: return
reset_bttn.pressed.disconnect(_on_reset_bttn_pressed)
reset_bttn.visible = false
func _on_update_active_lbl() -> void:
active_lbl.visible = \
Globals.multiplayer_data.current_turn_player_id == multiplayer.get_unique_id()
func _on_reset_bttn_pressed() -> void:
Globals.game_state.reload_scene.emit()

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uid://br6jmlm4poh62

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[gd_scene load_steps=3 format=3 uid="uid://l3bve6miq8od"]
[ext_resource type="Script" uid="uid://br6jmlm4poh62" path="res://scenes/ui_controls/game/data.gd" id="1_s7215"]
[sub_resource type="LabelSettings" id="LabelSettings_o1hjn"]
font_color = Color(0, 1, 0.14117648, 1)
[node name="data" type="Control"]
layout_mode = 3
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
script = ExtResource("1_s7215")
[node name="vbox" type="VBoxContainer" parent="."]
layout_mode = 0
offset_left = 10.0
offset_top = 5.0
offset_right = 1142.0
offset_bottom = 69.0
[node name="hbox" type="HBoxContainer" parent="vbox"]
layout_mode = 2
size_flags_vertical = 3
[node name="hbox" type="HBoxContainer" parent="vbox/hbox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="player_lbl" type="Label" parent="vbox/hbox/hbox"]
layout_mode = 2
text = "Player 1"
[node name="active_lbl" type="Label" parent="vbox/hbox/hbox"]
visible = false
layout_mode = 2
text = "Active"
label_settings = SubResource("LabelSettings_o1hjn")
uppercase = true
[node name="hbox2" type="HBoxContainer" parent="vbox/hbox"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 3
[node name="reset_bttn" type="Button" parent="vbox/hbox/hbox2"]
layout_mode = 2
focus_mode = 0
mouse_default_cursor_shape = 2
text = "Reset"
flat = true
alignment = 0
[connection signal="pressed" from="vbox/hbox/hbox2/reset_bttn" to="." method="_on_reset_bttn_pressed"]