Refactor game mode scoring and win conditions
* Add overridable hooks for sunk/reaped ball handling and turn behavior. * Implement default scoring and game-over messaging across game modes. * Add pretty game mode names for win-condition messages. * Update Free Ball, Last Ball, and Snooker modes to return win-condition messages. * Move the reset button lookup to the scene root for multiplayer setup. * Move camera controller scene to shared base UI. Move parts of it to new game_data UI node. * Add commented test state generation for end-state testing.
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@@ -41,6 +41,18 @@ var SelectedGameMode: GameModeType = GameModeType.FREE_BALL
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func _init() -> void:
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Globals.game_data = self
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func get_mode_pretty() -> String:
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match game_mode:
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"8ball":
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return "8-Ball"
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"9ball":
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return "9-Ball"
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"snooker":
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return "Snooker"
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"freeball":
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return "Free Ball"
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_:
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return ""
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@rpc("authority", "reliable")
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func set_game_address(address: String) -> void:
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