Refactor game mode scoring and win conditions

* Add overridable hooks for sunk/reaped ball handling and turn behavior.
* Implement default scoring and game-over messaging across game modes.
* Add pretty game mode names for win-condition messages.
* Update Free Ball, Last Ball, and Snooker modes to return win-condition messages.
* Move the reset button lookup to the scene root for multiplayer setup.
* Move camera controller scene to shared base UI. Move parts of it to new game_data UI node.
* Add commented test state generation for end-state testing.
This commit is contained in:
2026-08-14 03:38:04 -05:00
parent 034ba45859
commit ed6f243b93
16 changed files with 298 additions and 125 deletions

View File

@@ -12,5 +12,7 @@ func on_ball_sunk(ball: Node3D) -> void:
if ball.name == final_ball_name:
ball_states[ball.name]["is_foul"] = true
func process_win_condition() -> void:
pass
func process_win_condition() -> String:
var message: String = final_ball_name + " Win!"
push_warning(message)
return message