feat(game): add free ball mode and improve ball state handling
* add Free Ball game mode and lobby selection * refactor base mode ball state tracking for reaped/sunk balls * add player ownership tracking and colored-ball support * add initial 9-ball mode implementation * update 8-ball and snooker modes to use base ball handling * replicate ball linear velocity for multiplayer synchronization * improve ball collision sound propagation and physics settings * reenable game music and initialize game signals * improve lobby input focus and mode selection behavior * adjust cue impulse origin and default game mode
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@@ -104,11 +104,13 @@ func set_tracking_of_cue(path: String) -> void:
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func set_tracking_of_ball(path: String) -> void:
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path = str(path).trim_prefix(str(multiplayer_synchronizer.root_path) + "/")
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var position_pth = NodePath( path + ":position" )
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var rotation_pth = NodePath( path + ":rotation" )
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var position_pth = NodePath( path + ":position" )
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var rotation_pth = NodePath( path + ":rotation" )
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var linear_velocity_pth = NodePath( path + ":linear_velocity" )
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synchronizer_config.add_property(position_pth)
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synchronizer_config.add_property(rotation_pth)
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synchronizer_config.add_property(linear_velocity_pth)
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synchronizer_config.property_set_replication_mode(
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position_pth, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE
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@@ -116,14 +118,20 @@ func set_tracking_of_ball(path: String) -> void:
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synchronizer_config.property_set_replication_mode(
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rotation_pth, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE
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)
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synchronizer_config.property_set_replication_mode(
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linear_velocity_pth, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE
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)
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func remove_tracking_of_ball(path: String) -> void:
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path = str(path).trim_prefix(str(multiplayer_synchronizer.root_path) + "/")
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var position_pth = NodePath(path + ":position")
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var rotation_pth = NodePath(path + ":rotation")
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var position_pth = NodePath( path + ":position" )
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var rotation_pth = NodePath( path + ":rotation" )
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var linear_velocity_pth = NodePath( path + ":linear_velocity" )
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if synchronizer_config.has_property(position_pth):
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synchronizer_config.remove_property(position_pth)
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if synchronizer_config.has_property(rotation_pth):
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synchronizer_config.remove_property(rotation_pth)
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if synchronizer_config.has_property(linear_velocity_pth):
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synchronizer_config.remove_property(linear_velocity_pth)
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