feat(game): add free ball mode and improve ball state handling

* add Free Ball game mode and lobby selection
* refactor base mode ball state tracking for reaped/sunk balls
* add player ownership tracking and colored-ball support
* add initial 9-ball mode implementation
* update 8-ball and snooker modes to use base ball handling
* replicate ball linear velocity for multiplayer synchronization
* improve ball collision sound propagation and physics settings
* reenable game music and initialize game signals
* improve lobby input focus and mode selection behavior
* adjust cue impulse origin and default game mode
This commit is contained in:
2026-08-10 21:22:52 -05:00
parent 26dcfe0d1b
commit e3bdb21cd2
19 changed files with 234 additions and 62 deletions

View File

@@ -7,7 +7,7 @@ var player_id: String = ""
var game_address: String = "0.0.0.0"
var game_port: int = 8080
var game_mode: String = "snooker"
var game_mode: String = "freeball"
enum PlayerType {
Player1,
@@ -17,22 +17,25 @@ enum PlayerType {
enum GameModeType {
BALL_8,
BALL_9,
SNOOKER
SNOOKER,
FREE_BALL
}
const MATCH_TYPES: Dictionary = {
"8ball": GameModeType.BALL_8,
"9ball": GameModeType.BALL_9,
"snooker": GameModeType.SNOOKER
"snooker": GameModeType.SNOOKER,
"freeball": GameModeType.FREE_BALL
}
var GameMode: Dictionary = {
GameModeType.BALL_8: Ball8,
GameModeType.BALL_9: Ball9,
GameModeType.SNOOKER: Snooker
GameModeType.SNOOKER: Snooker,
GameModeType.FREE_BALL: FreeBall
}
var SelectedGameMode: GameModeType = GameModeType.SNOOKER
var SelectedGameMode: GameModeType = GameModeType.FREE_BALL
func _init() -> void:

View File

@@ -104,11 +104,13 @@ func set_tracking_of_cue(path: String) -> void:
func set_tracking_of_ball(path: String) -> void:
path = str(path).trim_prefix(str(multiplayer_synchronizer.root_path) + "/")
var position_pth = NodePath( path + ":position" )
var rotation_pth = NodePath( path + ":rotation" )
var position_pth = NodePath( path + ":position" )
var rotation_pth = NodePath( path + ":rotation" )
var linear_velocity_pth = NodePath( path + ":linear_velocity" )
synchronizer_config.add_property(position_pth)
synchronizer_config.add_property(rotation_pth)
synchronizer_config.add_property(linear_velocity_pth)
synchronizer_config.property_set_replication_mode(
position_pth, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE
@@ -116,14 +118,20 @@ func set_tracking_of_ball(path: String) -> void:
synchronizer_config.property_set_replication_mode(
rotation_pth, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE
)
synchronizer_config.property_set_replication_mode(
linear_velocity_pth, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE
)
func remove_tracking_of_ball(path: String) -> void:
path = str(path).trim_prefix(str(multiplayer_synchronizer.root_path) + "/")
var position_pth = NodePath(path + ":position")
var rotation_pth = NodePath(path + ":rotation")
var position_pth = NodePath( path + ":position" )
var rotation_pth = NodePath( path + ":rotation" )
var linear_velocity_pth = NodePath( path + ":linear_velocity" )
if synchronizer_config.has_property(position_pth):
synchronizer_config.remove_property(position_pth)
if synchronizer_config.has_property(rotation_pth):
synchronizer_config.remove_property(rotation_pth)
if synchronizer_config.has_property(linear_velocity_pth):
synchronizer_config.remove_property(linear_velocity_pth)

View File

@@ -6,12 +6,12 @@ class_name Game extends Node3D
func _ready() -> void:
# TODO: Uncomment
#base_environment.game_music.stream = load("res://sounds/music/Lobo Loco - 04 (Mountain Bells22).mp3")
#base_environment.game_music.stream.loop = true
#base_environment.game_music.play()
base_environment.game_music.stream = load("res://sounds/music/Lobo Loco - 04 (Mountain Bells22).mp3")
base_environment.game_music.stream.loop = true
base_environment.game_music.play()
game_manager.set_mode(Globals.game_data.SelectedGameMode)
setup_signals()
setup_multiplayer()

View File

@@ -5,8 +5,20 @@ func _ready() -> void:
for ball in bodies.get_children():
_set_ball_physics(ball)
setup_signals()
setup_multiplayer()
func setup_signals() -> void:
# TODO: Need to refactor to not need server signal collision to
# then play sounds. Maybe 2nd collider on ball that triggers?
# Will that work since with clients we:
# set_deferred("freeze", true)
# set_physics_process(false)
#
# Gods forgive me for my sins....
MessageBus.subscribe("balls_collide_signal", _on_balls_collide_signal)
func _physics_process(_delta: float) -> void:
if not Globals.multiplayer_data.can_do_request_server_only():
return
@@ -28,8 +40,19 @@ func _on__ball_body_entered(ball: Node) -> void:
if not Globals.multiplayer_data.can_do_request_server_only():
return
if ball.name == "pool_table": return
if ball.name == "pool_table":
# TODO: Get/generate some type of sound/noise like corse texture of table
return
_play_collide_sound(ball)
MessageBus.emit_propagation_clients_only.rpc(
"balls_collide_signal", str( ball.get_path() )
)
func _on_balls_collide_signal(ball: String) -> void:
_play_collide_sound( get_node(ball) )
func _play_collide_sound(ball: Node) -> void:
var speed = ball.linear_velocity.length()
var speed_norm = clamp(speed / max_speed, 0.0, 1.0)
var volume = remap(

View File

@@ -20,6 +20,7 @@ class_name BallsBase extends Node3D
var balls_moving: bool = false
func _set_ball_physics(ball: RigidBody3D) -> void:
var phy_mat = PhysicsMaterial.new()
@@ -29,11 +30,16 @@ func _set_ball_physics(ball: RigidBody3D) -> void:
ball.set_physics_material_override(phy_mat)
ball.axis_lock_linear_y = true
ball.axis_lock_linear_y = true
ball.set_mass(ball_mass)
ball.set_linear_damp(2.04)
ball.set_angular_damp(1.44)
ball.set_use_continuous_collision_detection(true)
ball.contact_monitor = true
# NOTE: How many balls can surround a single ball,
# therefor worst case is 6 collisions. (think start of game)
ball.max_contacts_reported = 6
ball.body_entered.connect(_on__ball_body_entered)

View File

@@ -23,7 +23,7 @@ func _on_body_entered(body: Node) -> void:
body.apply_impulse(
impulse,
global_position - body.global_position
body.global_position - $shape.global_position
)
#body.apply_central_impulse(impulse)

View File

@@ -4,6 +4,8 @@ class_name Lobby extends LobbyBase
func _ready() -> void:
setup_signals()
host_address_input.grab_focus()
func _exit_tree() -> void:
# TODO: Maybe no longer needed...
if Globals.multiplayer_data.is_multiplayer_active: return
@@ -38,6 +40,7 @@ func _on_receive_match_list(matches_list: Array) -> void:
_create_match_entry(match_entry)
client.lobby_fully_connected = true
new_match_name_input.grab_focus()
func _on_match_list_entry_activated(match_id: String) -> void:
for match_entry in match_list.get_children():
@@ -48,6 +51,8 @@ func _on_match_list_entry_activated(match_id: String) -> void:
match_entry.join_bttn.text = "Delete"
match_entry.join_bttn.visible = true
match_create_vbox.visible = false
match_search_input.visible = false
match_search_bttn.visible = false
match_entry.join_bttn.pressed.disconnect(_join_match)
match_entry.join_bttn.pressed.connect(
@@ -62,8 +67,11 @@ func _on_match_list_entry_removed(match_id: String) -> void:
push_warning("Client: Removed Match List Entry...", match_id)
if active_match && (match_id == active_match.match_id):
active_match = null
match_create_vbox.visible = true
active_match = null
match_create_vbox.visible = true
match_search_input.visible = true
match_search_bttn.visible = false
new_match_name_input.grab_focus()
for match_entry in match_list.get_children():
if not active_match:

View File

@@ -10,6 +10,23 @@ script = ExtResource("1_hhiik")
[node name="ui" parent="." instance=ExtResource("2_lqt48")]
[node name="host_address_input" parent="ui/body/left_body/server_host_hbox" index="1"]
context_menu_enabled = false
select_all_on_focus = true
[node name="host_port_range" parent="ui/body/left_body/server_host_hbox" index="2"]
select_all_on_focus = true
[node name="match_search_input" parent="ui/body/left_body/search_vbox/search_hbox" index="0"]
context_menu_enabled = false
[node name="right_body" parent="ui/body" index="1"]
visible = false
[node name="new_match_name_input" parent="ui/body/right_body/create_match_hbox" index="0"]
context_menu_enabled = false
select_all_on_focus = true
[node name="rpc_signals" type="Node" parent="."]
script = ExtResource("3_rurl6")
@@ -24,5 +41,6 @@ script = ExtResource("4_glu7g")
[connection signal="pressed" from="ui/body/right_body/vbox/8ball" to="." method="_on_mode_bttn_pressed" flags=18]
[connection signal="pressed" from="ui/body/right_body/vbox/9ball" to="." method="_on_mode_bttn_pressed" flags=18]
[connection signal="pressed" from="ui/body/right_body/vbox/snooker" to="." method="_on_mode_bttn_pressed" flags=18]
[connection signal="pressed" from="ui/body/right_body/vbox/free_ball" to="." method="_on_mode_bttn_pressed" flags=18]
[editable path="ui"]

View File

@@ -10,6 +10,7 @@ const MATCH_ENTRY = preload("res://scenes/screens/lobb
@onready var search_vbox: VBoxContainer = $ui/body/left_body/search_vbox
@onready var match_search_input: LineEdit = $ui/body/left_body/search_vbox/search_hbox/match_search_input
@onready var match_search_bttn: Button = $ui/body/left_body/search_vbox/search_hbox/match_search_bttn
@onready var match_list: VBoxContainer = $ui/body/left_body/search_vbox/scroll_container/match_list
@onready var match_create_vbox: VBoxContainer = $ui/body/right_body
@@ -18,7 +19,7 @@ const MATCH_ENTRY = preload("res://scenes/screens/lobb
@onready var rpc_signals: Node = $rpc_signals
@onready var client: LobbyClient = $client
var active_mode: String = "snooker"
var active_mode: String = "freeball"
var active_match: HBoxContainer = null
@@ -56,8 +57,7 @@ func _on_match_create_bttn_pressed() -> void:
"type": active_mode
}
#MessageBus.emit_request.rpc_id(1, "match_list_add_entry", match_entry)
MessageBus.emit_request.rpc("match_list_add_entry", match_entry)
func _on_mode_bttn_pressed(button: Button) -> void:
active_mode = button.text.remove_chars("-").to_lower()
active_mode = button.name.remove_chars("_").to_lower()

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@@ -115,7 +115,6 @@ size_flags_horizontal = 3
size_flags_vertical = 3
[node name="right_body" type="VBoxContainer" parent="body"]
visible = false
layout_mode = 2
size_flags_horizontal = 3
@@ -156,4 +155,10 @@ text = "9-Ball"
[node name="snooker" type="Button" parent="body/right_body/vbox"]
layout_mode = 2
mouse_default_cursor_shape = 2
disabled = true
text = "Snooker"
[node name="free_ball" type="Button" parent="body/right_body/vbox"]
layout_mode = 2
mouse_default_cursor_shape = 2
text = "Free Ball"