feat(game): add free ball mode and improve ball state handling

* add Free Ball game mode and lobby selection
* refactor base mode ball state tracking for reaped/sunk balls
* add player ownership tracking and colored-ball support
* add initial 9-ball mode implementation
* update 8-ball and snooker modes to use base ball handling
* replicate ball linear velocity for multiplayer synchronization
* improve ball collision sound propagation and physics settings
* reenable game music and initialize game signals
* improve lobby input focus and mode selection behavior
* adjust cue impulse origin and default game mode
This commit is contained in:
2026-08-10 21:22:52 -05:00
parent 26dcfe0d1b
commit e3bdb21cd2
19 changed files with 234 additions and 62 deletions

View File

@@ -2,24 +2,22 @@ class_name Ball8 extends BaseMode
func reap_ball(ball: Node3D) -> void:
balls_reaped.append(ball.name)
super(ball)
if ball.name == "08_ball":
# TODO: 8 ball must not be be destroyed. Handle rule...
pass
ball_state[ball.name] = not ball_state[ball.name]
func process_ball(ball: Node3D) -> void:
balls_sunk.append(ball.name)
super(ball)
if ball.name == "08_ball":
# TODO: 8 ball must be sunk last. Handle rule...
pass
ball_state[ball.name] = not ball_state[ball.name]
func handle_switch_user() -> void:
push_warning("Balls reaped: ", balls_reaped.size())
push_warning("Balls sunk: ", balls_sunk.size())
push_warning("Balls reaped: ", balls_reaped.size() )
push_warning("Balls sunk: ", balls_sunk.size() )
if not balls_reaped.is_empty():
# TODO: Handle points, etc