Refactor to fit game-shell structure; externalized lobby client code
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
@tool class_name BilliardsImporter extends EditorScenePostImport
|
||||
@tool class_name ImportManager extends EditorScenePostImport
|
||||
|
||||
|
||||
func _post_import(scene: Node) -> Object:
|
||||
|
||||
Reference in New Issue
Block a user