Refactor to fit game-shell structure; externalized lobby client code
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README.md
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README.md
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# Running the Lobby Server
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> **Note:** The lobby server looks for a local script named `game.sh`.
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[Lobby Server](https://code.itdominator.com/itdominator/lobby-server)
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## From the Editor
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**Debug → Customize Run Instance**
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```text
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--name_billiards server game_port_range 5000:5010
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```
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## From the Command Line
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```bash
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./lobby_server.sh --name_billiards server game_port_range 5000:5010
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```
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---
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# Connecting Clients
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