refactor: decouple game networking from lobby client
* Replace direct client/server networking references with GameClient/GameServer scenes * Refactor message bus to support local emission and argument expansion * Move lobby connection lifecycle handling to message bus events * Remove multiplayer connection wait helpers and direct lobby client coupling * Rename Server to ServerNetworking and update lobby client references * Update scene resources and export configuration
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@@ -1,4 +1,4 @@
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class_name Server extends Node
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class_name ServerNetworking extends Node
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var peer: ENetMultiplayerPeer
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