refactor: decouple game networking from lobby client

* Replace direct client/server networking references with GameClient/GameServer scenes
* Refactor message bus to support local emission and argument expansion
* Move lobby connection lifecycle handling to message bus events
* Remove multiplayer connection wait helpers and direct lobby client coupling
* Rename Server to ServerNetworking and update lobby client references
* Update scene resources and export configuration
This commit is contained in:
2026-08-09 18:41:18 -05:00
parent 50439bc8e0
commit 93a2be399c
20 changed files with 174 additions and 77 deletions

View File

@@ -72,7 +72,3 @@ jolt_physics_3d/simulation/velocity_steps=20
jolt_physics_3d/simulation/position_steps=20
3d/simulation/position_steps=10
3d/simulation/velocity_steps=10
[rendering]
textures/vram_compression/import_etc2_astc=true