refactor: decouple game networking from lobby client
* Replace direct client/server networking references with GameClient/GameServer scenes * Refactor message bus to support local emission and argument expansion * Move lobby connection lifecycle handling to message bus events * Remove multiplayer connection wait helpers and direct lobby client coupling * Rename Server to ServerNetworking and update lobby client references * Update scene resources and export configuration
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@@ -72,7 +72,3 @@ jolt_physics_3d/simulation/velocity_steps=20
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jolt_physics_3d/simulation/position_steps=20
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3d/simulation/position_steps=10
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3d/simulation/velocity_steps=10
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[rendering]
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textures/vram_compression/import_etc2_astc=true
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