refactor: decouple game networking from lobby client
* Replace direct client/server networking references with GameClient/GameServer scenes * Refactor message bus to support local emission and argument expansion * Move lobby connection lifecycle handling to message bus events * Remove multiplayer connection wait helpers and direct lobby client coupling * Rename Server to ServerNetworking and update lobby client references * Update scene resources and export configuration
This commit is contained in:
6
game_server.tscn
Normal file
6
game_server.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bss61m8hfvab3"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bndylf4rwtlkn" path="res://game_server.gd" id="1_3xapr"]
|
||||
|
||||
[node name="server_net" type="Node"]
|
||||
script = ExtResource("1_3xapr")
|
||||
Reference in New Issue
Block a user