refactor: decouple game networking from lobby client

* Replace direct client/server networking references with GameClient/GameServer scenes
* Refactor message bus to support local emission and argument expansion
* Move lobby connection lifecycle handling to message bus events
* Remove multiplayer connection wait helpers and direct lobby client coupling
* Rename Server to ServerNetworking and update lobby client references
* Update scene resources and export configuration
This commit is contained in:
2026-08-09 18:41:18 -05:00
parent 50439bc8e0
commit 93a2be399c
20 changed files with 174 additions and 77 deletions

6
game_client.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://cbvv2msu13vr2"]
[ext_resource type="Script" uid="uid://cjtu1d1j35r32" path="res://game_client.gd" id="1_tea1p"]
[node name="client_net" type="Node"]
script = ExtResource("1_tea1p")