refactor: decouple game networking from lobby client
* Replace direct client/server networking references with GameClient/GameServer scenes * Refactor message bus to support local emission and argument expansion * Move lobby connection lifecycle handling to message bus events * Remove multiplayer connection wait helpers and direct lobby client coupling * Rename Server to ServerNetworking and update lobby client references * Update scene resources and export configuration
This commit is contained in:
1
game_client.gd.uid
Normal file
1
game_client.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cjtu1d1j35r32
|
||||
Reference in New Issue
Block a user