refactor: decouple game networking from lobby client

* Replace direct client/server networking references with GameClient/GameServer scenes
* Refactor message bus to support local emission and argument expansion
* Move lobby connection lifecycle handling to message bus events
* Remove multiplayer connection wait helpers and direct lobby client coupling
* Rename Server to ServerNetworking and update lobby client references
* Update scene resources and export configuration
This commit is contained in:
2026-08-09 18:41:18 -05:00
parent 50439bc8e0
commit 93a2be399c
20 changed files with 174 additions and 77 deletions

View File

@@ -54,7 +54,7 @@ dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="s"
exclude_filter=".godot/*"
export_path="../../builds/desktop/billiards/billiards.x86_64"
patches=PackedStringArray()
encryption_include_filters=""