refactor: decouple game networking from lobby client
* Replace direct client/server networking references with GameClient/GameServer scenes * Refactor message bus to support local emission and argument expansion * Move lobby connection lifecycle handling to message bus events * Remove multiplayer connection wait helpers and direct lobby client coupling * Rename Server to ServerNetworking and update lobby client references * Update scene resources and export configuration
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@@ -54,7 +54,7 @@ dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter="s"
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exclude_filter=".godot/*"
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export_path="../../builds/desktop/billiards/billiards.x86_64"
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patches=PackedStringArray()
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encryption_include_filters=""
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